FireBeetle_Board_ESP32_E_SKU_DFR0654-DFRobot

1. Introduction

FireBeetle 2 ESP32-E, specially designed for IoT, is an ESP-WROOM-32E-based main controller board with dual-core chips. It supports WiFi and Bluetooth dual-mode communication, and features small size, ultra-low power consumption, on-board charging circuit and easy-to-use interface, which can be conveniently used for smart home IoT, industrial IOT applications, wearable devices and so on. You can easily create your own IoT smart home system when connecting it with an IoT platform like IFTTT. FireBeetle 2 ESP32-E supports Arduino programming, and will support Scratch graphical programming and MicroPython programming very soon. We provide you with detailed online tutorials and application cases, and there are thousands of sensors with welding-free Gravity interface and actuators to help you get started easily. Besides, the stamp hole design makes it able to be easily embedded in your PCB, greatly saving your costs and time to build and test prototype.

2. What is FireBeetle Series?

FireBeetle was originally designed to be a high-performance and more Mini Arduino open-source development board series. Now it is not only fully compatible with Arduino development environment, but also comes with abundant hardware and software resources. FireBeetle will support the various development environment like MakeCode, Mind+, Pingpong and MicroPython (to be improved soon), which allows you to program your hardware by graphical programming, C language, Python or JS.

This open source board of high-flexibilty could bring you infinite possibilities! There are a large number of detailed tutorials and thousands of easy-to-use Gravity peripherals that provide you with the simplest way to program. No matter you are a student, an electronic enthusiast, an artist or a designer, this would be your best partner to open up the world of electronic without dealing with complicated circuits, brain-buring codings, and all complex communication protocols. Turn your worthy ideas into fantastic reality with this FireBeetle series board!

3. Features

4. Specification

5. Board Overview

Board Overview

No. Function Description
USB Interface Program download and power supply, 4.75V-5.5V compatible
Charging Indicator Red LED for indicating charging status: 1. Off when fully charged or not charged; 2. On when charging; 3. Quick flash when powered by USB, and no battery connected.
User Button Controlled by pin IO27/D4
Li-ion Battery Port Support 3.5V-4.2V
Onboard RGB Light WS2812 RGB LED, controlled by pin IO5/D8
Onboard LED LED controlled by pin IO2/D9
Reset Button Press to reset program
Low-power Solder Jumper Pad Designed for low power mode and default to be connected. Slightly cut off the thin wire with a knife to disconnect it. When disconnected, static power consumption can be reduced by 500 μA. The power consumption can be reduced to 13 μA after controlling the maincontroller to enter the sleep mode through the program.
Note: when the pad is disconnected, you can only drive RGB LED light via the USB Power supply.
GDI DFRobot dedicated Display interface. Refer to the GDI part of this page.
ESP32-E Chip ESP32-WROOM-32E

6. Pinout

Categroy Description
Control FireBeetle enable/reset pins
Touch Pin with capacitive touch function
Analog Analog pin
Port PIN Default physical pin number of the chip, which can be used to directly control the corresponding pin
Arduino IDE In Arduino IDE, the pin numbers have been remapped by FireBeetle, and you can directly use this symbol to control the corresponding pin
RTC PIN FireBeetle 2 ESP32-E supports low power function, and in Deep-sleep mode, only RTC pin keeps working and can be used as a wave-up source. When RTC pin is used as an output pin, it keeps outputting level value when the chip is in Deep-sleep mode, while as an input pin, it can wake up the chip from Deep-sleep.
GND Common ground for all power supplies and logics
Power When powered by 5V-USB, VCC outputs about 4.7V and 3V3 outputs 3.3V; When powered by 4V li-ion battery, VCC outputs about 4V and 3V3 outputs 3.3V(Actual measurement)

FireBeetle 2 ESP32-E has up to 24 physical GPIOs, which are mainly for connecting peripherals like sensors, actuators, etc. Meanwhile, these IO pins can be multiplexed for other functions such as UART, SPI, I2C and so on. The table below provides users with a detailed description of FireBeetle 2 ESP32-E GPIO.

Pin Number Name Function ADC Communication Remark
GPIO 0 0/D5 Used as input or output ADC2_CH1 Occupied when using USB transmission
GPIO 1 1/TXD Used as input or output UART0_TX Occupied when using USB power supply and serial printing
GPIO 2 2/D9 Used as input or output ADC2_CH2 For controlling onboard LED by outputting digital signal
GPIO 3 3/RXD Used as input or output UART0_RX Occupied when using USB power supply and serial printing
GPIO 4 4/D12 Used as input or output ADC2_CH0
GPIO 12 12/D13 Used as input or output ADC2_CH5
GPIO 13 13/D7 Used as input or output ADC2_CH4
GPIO 14 14/D6 Used as input or output ADC2_CH6
GPIO 15 15/A4 Used as input or output ADC2_CH3
GPIO 16 16/D11 Used as input or output
GPIO 17 17/D10 Used as input or output
GPIO 18 18/SCK Used as input or output SPI_SCK
GPIO 19 19/MISO Used as input or output SPI_MISO
GPIO 21 21/SDA Used as input or output I2C_SDA
GPIO 22 22/SCL Used as input or output I2C_SCL
GPIO 23 23/MOSI Used as input or output SPI_MOSI
GPIO 25 25/D2 Used as input or output ADC2_CH8 DAC_1(Range: 0-255; Output Voltage: 0-3.3V)
GPIO 26 26/D3 Used as input or output ADC2_CH9 DAC_2(Range: 0-255; Output Voltage: 0-3.3V)
GPIO 34 34/A2 Used as input only ADC1_CH6
GPIO 35 35/A3 Used as input only ADC1_CH7
GPIO 36 36/A0 Used as input only
GPIO 39 39/A1 Used as input only
Note:

USB Schematic

7. Dimension

Dimension

8. Getting Started (Use for first time)

8.1 Download Arduino IDE

8.2 Configure Arduino IDE

It is required to install ESP32 board in Arduino IDE for using FireBeetle 2 ESP32-E for the first time.

​ Click OK then.

9. How to Use FireBeetle 2 ESP32-E on Arduino - Basics

This chapter starts with blinking an LED to demonstrate the usage of FireBeetle 2 ESP32-E.

Preparation:

Function Description:

The LED(circled in red below) on FireBeetle 2 ESP32-E is default to be connected to pin 2/D9. Now make it blink by programming.

Sample Code:

The on-board LED blinks at an interval of 1 second.

int ledPin = D9;    //Define LED pin 
void setup(){
   pinMode(ledPin, OUTPUT);// Set ledPin as output mode 
}

void loop(){
   digitalWrite(ledPin, HIGH);   // Outputting high, the LED turns on 
   delay(1000);     //Delay 1 second 
   digitalWrite(ledPin, LOW);  // Outputting low, the LED turns off
   delay(1000);           
}

Result:

When the program is uploaded, the on-board LED blinks at a one-second interval repeatedly.

9.2 GPIO

9.2.1 Digital Pin

9.2.1.1 Digital Write Pin

Preparation:

Connection:

Sample Code:

When the digital pin outputs high, the LED turns on.

int ledPin = D7; //Define LED pin 
void setup(){
   pinMode(ledPin, OUTPUT); 
   digitalWrite(ledPin, HIGH);
}

void loop(){
}

Result:

When the program is uploaded, the blue LED lights up.

9.2.1.2 Digital Read Pin

Preparation:

Connection:

Sample Code:

The on-board LED lights up when the button is pressed, and turns off when released.

int buttonPin = D7;   //Define button pin  
int ledPin = D9;     //Define LED pin 
int buttonState = 0;  //Variable for reading button statu

void setup(){
   pinMode(buttonPin, INPUT); 
   pinMode(ledPin, OUTPUT);
}

void loop(){
   buttonState = digitalRead(buttonPin); //Read the status of button value 

   if(buttonState == HIGH){    //If the button is pressed 
     digitalWrite(ledPin,HIGH);
   } else{
     digitalWrite(ledPin,LOW);
   }
}

Results

When the program is uploaded, press down the button connected to pin D7, the on-board LED turns on; Release, it goes off.

9.2.2 Analog Pin

9.2.2.1 Analog Read Pin

Preparation:

What is ADC?

Analog-to-Digital converters (ADC) translate analog signals, real world signals like temperature, pressure, voltage, current, distance, or light intensity, into a digital representation of that signal. This digital representation can then be processed, manipulated, computed, transmitted or stored. FireBeetle 2 ESP32-E has a 12-bit ADC with a max output of 4095.

Note: The ADC on ESP32 can only measure around 2.5V instead of 3.3V, as shown in the example below.

Connection:

Sample Code:

The program below can be used to read the sensor module connected to the pin IO15/A4, and then print out the real-time analog angle sensor readings and the detected voltage on serial monitor.

int sensorPin = A4;   //  Define analog angle sensor pin
int sensorValue = 0;

void setup(){
   pinMode(sensorPin, INPUT); 
   Serial.begin(9600);   //Initialize serial port
}

void loop(){
   sensorValue = analogRead(sensorPin);    //Read the sensor value on analog pin A4           
   Serial.printf("sensor value: %d\n", sensorValue);  //Print the read sensor value  
   Serial.printf("voltage: %.3fV\n", sensorValue * 3.26 / 4095);  //Print the detected voltage
   delay(100);
}

Result:

Open the serial monitor and you can see the current value from the angle sensor printed in it. When the angle sensor is rotated, the printed value changes accordingly. It can be observed that when the sensor value is 4095, the detected voltage is about 3.3V.

9.2.2.2 PWM Output (Analog Write)

Preparation:

What is PWM?

PWM (Pulse Width Modulation) is a very effective technique to control analog circuits using the digital output of MCU. It is widely used in many fields such as lighting control, motor speed control, measurement, communication, power control and conversion.

The PWM controller of ESP32 has 16 independent channels, which can be configured to generate PWM signals with different properties. All pins that can be used as outputs can serve as PWM pins (GPIO 34 to 39 cannot generate PWM).

In the Arduino IDE, PWM output is defined as analog output. When using Arduino for PWM LED dimming, you should follow the steps below:

  1. First, select a PWM channel. There are 16 channels from 0 to 15.

  2. Then, set the PWM signal frequency. For LEDs, a frequency of 5000 Hz is suitable.

  3. Set the duty cycle resolution of the signal, ranging from 1 to 16 bits. Here an 8-bit resolution is used. And we can use the value between 0 and 255 (2 to the power of 8) to control the LED brightness.

The sample code below will demonstrate how to drive the onboard LED using PWM to display a breathing light effect. No external hardware connection is required for this example.

Sample Code:

Function: Drive the onboard LED using PWM to display a breathing light effect.

const int ledPin = D9; //Define LED Pin
const int freq = 5000;   //Set PWM signal frequency
const int ledChannel = 0;   //There are 16 channels from 0 to 15, set to PWM channel 0
const int resolution = 8;    //Set the duty cycle resolution of the signal, from 1 to 16 bits. Select 8-bit resolution here, ranging from 0 to 255

void setup(){
  ledcSetup(ledChannel,freq,resolution);
  ledcAttachPin(ledPin,ledChannel);    //Set the pin for outputting PWM signals and the channel for generating PWM signals

}

void loop(){
  for(int dutyCycle = 0;dutyCycle <= 255;dutyCycle++){
    ledcWrite(ledChannel,dutyCycle);   
    delay(15);
  }
  for(int dutyCycle = 255;dutyCycle >= 0;dutyCycle--){
    ledcWrite(ledChannel,dutyCycle);
    delay(15);
  }
}

Result:

After the program is uploaded successfully, the light intensity of the on-board green LED appears to rise and fall in a manner that resembles human breathing.

9.3 RGB LED

Firebeetle 2 ESP32-E has an onboard WS2812 RGB LED connected to the pin IO5/D8, which is not broken out from the board, so IO5/D8 is exclusively reserved for the RGB LED, located as shown in the figure below:

Preparation:

Function Description:

FastLED is a powerful and easy-to-use Arduino library for controlling LED strips such as WS2810 and LPD8806. Currently, it is widely recognized as one of the most popular LED control libraries for Arduino developers. You can install FastLED by referring to the method for installing the SDK of FireBeetle 2 ESP32-E before, as shown below, click "Install".

Next, we'll learn how to light up the RGB LED without external hardware connections.

Sample Code:

Program function: Light up the on-board RGB LED and make it show red, green, blue and a randomly-mixed color in sequence repeatedly.

#include <FastLED.h>
#define NUM_LEDS 1     //Number of RGB LED beads
#define DATA_PIN D8    //The pin for controlling RGB LED
#define LED_TYPE NEOPIXEL    //RGB LED strip type
CRGB leds[NUM_LEDS];    //Instantiate RGB LED

void setup() { 
    FastLED.addLeds<LED_TYPE, DATA_PIN>(leds, NUM_LEDS);     //Initialize RGB LED
}

void loop() { 
  leds[0] = CRGB::Red;     //LED shows red light
  FastLED.show();
  delay(1000);
  leds[0] = CRGB::Green;    //LED shows green light
  FastLED.show();
  delay(1000);
  leds[0] = CRGB::Blue;     // LED shows blue light
  FastLED.show();
  delay(1000);
  leds[0] = CRGB(random(0,255),random(0,255),random(0,255));    // LED shows a randomly mixed color
  FastLED.show();
  delay(1000);
}

Result:

After the program is successfully uploaded, the on-board RGB LED switches between red, green, blue and randomly mixed colors every second.

9.4 Serial Port

Preparation:

Function Description:

We have learned how to light up the LED through the IO port before. In this lesson, we'll learn about the principle of serial communication. FireBeetle 2 ESP32-E development board has two hardware serial ports, and both of them are remappable. UART0, also Serial in Arduino, is used for USB.

Serial Name Arduino TX RX
UART0 Serial pin1 pin3
UART2 Serial2 pin17 pin16

Sample Code:

Program function: the UART serial prints timing data once per second.

void setup() {
  Serial.begin(115200);    //Initialize the serial port and set the baud rate to 115200
}

void loop() {
 static unsigned long i = 0;  //Static variables(local variables), initialized only once
 Serial.println(i++);   //serial prints i++
 delay(1000);
}

Result:

Open the serial monitor, set the baud rate to 115200, and you can see the printed value increasing every second.

9.5 Capacitive Touch Function

This section introduces how to get and print the status of the touch sensor on FireBeetle 2 ESP32-E by Arduino code.

Preparation:

Function Description:

FireBeetle 2 ESP32-E provides the function of capacitive touch sensing with a total of 7 touch pins available, labeled as T0 to T6. The corresponding pin numbers are shown in the table below:

Touch Sensor Pin Number
T0 IO4/D12
T1 IO0/D5
T2 IO2/D9 (Connected to the on-board LED, and can't be used to test the touch sensing function)
T3 IO15/A4
T4 IO13/D7
T5 IO12/D13
T6 IO14/D6

PinMode setting is not required. The touchRead() returns a value within 0-255. The larger the touch intensity, the smaller the returned value. To obtain the GPIO status of the touch sensor, just need to call the touchRead function, whose function prototype is: uint16_t touchRead(uint8_t pin).

Sample Code:

Program function: Burn the routine, use the pin IO4/D12 as a touch button, and return the touch value through the serial monitor.

void setup() {
  Serial.begin(115200);  
  Serial.println("FireBeetle Board-ESP32 Touch Test");
}

void loop() {
  Serial.println(touchRead(T0));  
  delay(100);
}

Result:

The value returned decreases as the intensity of touch on pin IO4/D12 increases, with a value of 65 indicating no touch.

9.6 Interrupt

Function Description:

All GPIO pins broken out from the FireBeetle 2 ESP32-E development board, except those that are already occupied or have specific functions, can be used as external interrupt pins.

pin: the external interrupt pin;

function: the callback function for the external interrupt;

mode: 5 external interrupt modes.

As shown in the table below:

Interrupt Trigger Mode Description
RISING Trigger on rising edge
FALLING Trigger on falling edge
CHANGE Trigger on any level change
ONLOW Trigger on low
ONHIGH Trigger on high

Disable pin interrupt detchInterrupt(pin), no value is returned.

Preparation:

Sample Code:

Program function: when the button is pressed, the interrupt is triggered and the serial prints the number of times the button has been pressed.

#include <Arduino.h>

struct Button {         //Define the button struct
    const uint8_t PIN;      //Define button pin
    uint32_t numberKeyPresses;   //Define the number of times the button is pressed.
    bool pressed;        //Determine if the button is pressed, return true if it's pressed
};
Button button = {27, 0, false};  //Instantiated a button, and use the on-board button.

void ARDUINO_ISR_ATTR isr() {    //Interrupt processing function

    button.pressed = true;
}

void setup() {
    Serial.begin(115200);
    pinMode(button.PIN, INPUT_PULLUP);   
    attachInterrupt(button.PIN, isr, FALLING);    //Register the interrupt function, and set the trigger mode to FALLING  
}

void loop() {
    if (button.pressed) {
      button.pressed = false;
      delay(50); 
      if(digitalRead(button.PIN)==LOW){
         button.numberKeyPresses += 1;
         Serial.printf("Button  has been pressed %u times\n", button.numberKeyPresses); //Press the button, and print the total number of times the button has been pressed.   
      }

    }
}

Result:

When the program is successfully uploaded, press the on-board button once, the serial port will print a message. The number accumulates every time your press the button, as shown in the figure below.

9.7 I2C Communication

Function Description:

The FireBeetle 2 ESP32-E's I2C can be configured to any I/O port by passing relevant parameters. For ease of use, we have already provided default configuration for I2C which is fully compatible with Arduino. The default configured pins can be seen in the pinout diagram.

In this section, we will obtain the ambient light intensity by driving LTR390-UV light sensor based on the default I2C configuration. About how to use the LTR390-UV light sensor, please refer to the LTR390-UV Ultraviolet Light Sensor Wiki.

Preparation:

Connection Diagram:

Sample Code:

Program function: Read the light intensity in the current environment.

#include "DFRobot_LTR390UV.h"
DFRobot_LTR390UV ltr390(/*addr = */LTR390UV_DEVICE_ADDR, /*pWire = */&Wire);

void setup()
{
  Serial.begin(115200);
  while(ltr390.begin() != 0){
    Serial.println(" Sensor initialize failed!!");
    delay(1000);
  }
  Serial.println(" Sensor  initialize success!!");
  ltr390.setALSOrUVSMeasRate(ltr390.e18bit,ltr390.e100ms);//18-bit data, sampling rate 100ms 
  ltr390.setALSOrUVSGain(ltr390.eGain3);//3x Gain 
  ltr390.setMode(ltr390.eALSMode);//Set ambient light mode 
}
void loop()
{
  float als = 0;
  als = ltr390.readALSTransformData();//Read the converted data of ambient light, can only be used in ambient light mode
  Serial.print("ALS:");
  Serial.print(als);
  Serial.println("Lux");
  delay(1000);
}

Result:

When the program is uploaded, open serial monitor and you can see that the UV sensor is constantly collecting the current light intensity value.

9.8 SPI Communication

Function Description:

SPI communication is used in many sensors because it offers a faster speed compared to I2C and doesn't have the issue of address conflicts. SPI is a high-speed, full-duplex, synchronous communication bus. The SPI of FireBeetle 2 ESP32-E can be configured to all I/O ports, and you can refer to the underlying code for usage (not recommended for beginners). To provide a better user experience, FireBeetle 2 ESP32-E is configured by default with IO18 (SCK), IO19 (MISO), and IO23 (MOSI) as the SPI interface, which works well with Arduino.

Hardware Preparation:

Software Preparation:

Download GDL library: https://github.com/cdjq/DFRobot_GDL

Connection Diagram:

Pin Connections:

FireBeetle 2 ESP32-E Display
3V3 VCC
GND GND
SCK SCLK
MO MOSI
MI MISO
D6 CS
D3 RES
D2 DC

Sample Code:

Function program: Drive the display via SPI to show text and numbers.

#include "DFRobot_GDL.h"
#define TFT_DC  D2
#define TFT_CS  D6
#define TFT_RST D3
#define TFT_BL  D13

DFRobot_ST7789_240x320_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);

void setup() {
  Serial.begin(115200);    //Init
  screen.begin();
  screen.setTextSize(2);   //Text size is 4, range is 1-4
  screen.fillScreen(COLOR_RGB565_BLACK);    //Screen background color
  screen.setFont(&FreeMono12pt7b);       //Font format 
  screen.setCursor(/*x=*/10,/*y=*/120);    //Starting point of text
  screen.setTextColor(COLOR_RGB565_LGRAY);   //Color of text
  screen.print("DFRobot");    //Output text content
  screen.setCursor(10,200);
  screen.setTextColor(COLOR_RGB565_GREEN);
  screen.setTextWrap(true);
  screen.print("20220828");
}

void loop() {
}

Result:

The screen displays the text "DFRobot" in white and the number "20220828" in green.

9.9 GDI

Function:

This interface is a DFRbot dedicated GDI display interface for connecting a screen using a 18pin-FPC wire.

The pin list for using GDI camera interface is shown below:

FPC PINS Beetle ESP32 C3 Pins Description
VCC 3V3 3.3V
BLK (PWM dimming) 10 Backlight
GND GND GND
SCLK 4/SCK SPI clock
MOSI 6/MOSI Host output, slave input
MISO 5/MISO Host input, slave output
DC 1 Data/command
RES 2 Reset
CS 7 TFT Chip Select
SDCS 0 SD card chip select
FCS NC Font library
TCS 3 Touch
SCL 22/SCL I2C clock
SDA 21/SDA I2C data
INT NC INT
BUSY-TE NC Anti-tear pins
X1 NC custom pin 1
X2 NC custom pin 2

When using FPC to connect the screen, please configure the corresponding pin numbers according to the GDL demo. Normally, only three pins need to be configured on different main controllers. The screen configuration is shown below:

/*ESP32 and ESP8266*/
#elif defined(ESP32) || defined(ESP8266)
#define TFT_DC  D2
#define TFT_CS  D6
#define TFT_RST D3
#define TFT_BL  D13

Please refer to the GDL display screen wiki for specific usage instructions.

Displays that support GDI:

Hardware Preparation:

Connection Diagram:

Sample Code:

Function program: Show "DFRobot" and "20220828" on the display.

#include "DFRobot_GDL.h"
#define TFT_DC  D2
#define TFT_CS  D6
#define TFT_RST D3
#define TFT_BL  D13

DFRobot_ST7789_240x320_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);

void setup() {
  Serial.begin(115200);    //Init
  screen.begin();
  screen.setTextSize(2);   //Text size 4, range 1 to 4
  screen.fillScreen(COLOR_RGB565_BLACK);    //Screen background color 
  screen.setFont(&FreeMono12pt7b);       // Font
  screen.setCursor(/*x=*/10,/*y=*/120);    // Starting point of the text
  screen.setTextColor(COLOR_RGB565_LGRAY);   //Text color 
  screen.print("DFRobot");    //Output text content 
  screen.setCursor(10,200);
  screen.setTextColor(COLOR_RGB565_GREEN);
  screen.setTextWrap(true);
  screen.print("20220828");
}

void loop() {
}

Result

The display shows “DFRobot" and "20220828" when all ready.

10. Advanced Tutorial for Arduino

10.1 Deep-sleep Mode

Function Description:

This section describes how to put the FireBeetle 2 ESP32-E into low power Deep_sleep mode through Arduino code.

The ESP32 deep_sleep mode wake-up methods are as follows:

Reason Code Reason Description
2 ESP_SLEEP_WAKEUP_EXT0 Wake-up by RTC_GPIO
3 ESP_SLEEP_WAKEUP_EXT1 Wake-up by change in RTC_CNTL pin set
4 ESP_SLEEP_WAKEUP_TIMER Wake-up by ESP timer
5 ESP_SLEEP_WAKEUP_TOUCHPAD Wake-up by touch
6 ESP_SLEEP_WAKEUP_ULP Wake-up by ULP (Ultra Low Power)

Hardware Preparation:

Sample Code

Function: Set FireBeetle 2 ESP32-E to enter deep sleep mode, with timer as wake up source, and wake up every 5 seconds.

#define uS_TO_S_FACTOR 1000000ULL   // Conversion factor from microseconds to seconds
#define TIME_TO_SLEEP  5             // Time for ESP32-E to enter deep sleep
RTC_DATA_ATTR int bootCount = 0;    

void print_wakeup_reason(){          
  esp_sleep_wakeup_cause_t wakeup_reason;  
  wakeup_reason = esp_sleep_get_wakeup_cause(); 

  switch(wakeup_reason) {             // Check the wake-up reason and print the corresponding message
    case ESP_SLEEP_WAKEUP_EXT0 : Serial.println("Wakeup caused by external signal using RTC_IO"); break;
    case ESP_SLEEP_WAKEUP_EXT1 : Serial.println("Wakeup caused by external signal using RTC_CNTL"); break;
    case ESP_SLEEP_WAKEUP_TIMER : Serial.println("Wakeup caused by timer"); break;
    case ESP_SLEEP_WAKEUP_TOUCHPAD : Serial.println("Wakeup caused by touchpad"); break;
    case ESP_SLEEP_WAKEUP_ULP : Serial.println("Wakeup caused by ULP program"); break;
    default : Serial.printf("Wakeup was not caused by deep sleep: %d\n",wakeup_reason); break;
  }
}

void setup(){
  Serial.begin(115200);    
  delay(1000); 
  ++bootCount;             
  Serial.println("Boot number: " + String(bootCount));   
  print_wakeup_reason();   // Print the wake-up reason 
  esp_sleep_enable_timer_wakeup(TIME_TO_SLEEP * uS_TO_S_FACTOR);   
  Serial.println("Setup ESP32 to sleep for every " + String(TIME_TO_SLEEP) + " Seconds");
  Serial.println("Going to sleep now");  // We have set the wake up reason. Now we can start go to sleep of the peripherals need to be in deep sleep. If no wake-up source is provided, but deep sleep is initiated, it will sleep forever unless a hardware reset occurs.
  Serial.flush(); 
  esp_deep_sleep_start();   
  Serial.println("This will never be printed");  
}

void loop(){
}

Result

10.2 How to Use the SD Library

10.2.1 SD Class

The SD class provides the functionality to access the SD card and manipulate files and folders. Its member functions are as follows:

Description: Initializes the SD card library and SD card.

Syntax: SD.begin() and begin(cspin)

When using SD.begin(), the default is to connect the SS pin of the Arduino SPI to the CS enable selection pin of the SD card. You can also use begin(cspin) to specify a pin to connect to the CS enable selection pin of the SD card, but you need to ensure that the SS pin of the SPI is in output mode, otherwise the SD card library will not work.

Parameters:

cspin, the Arduino pin connected to the SD card CS pin.

Return value: a boolean value, true if initialization is successful, false if initialization fails.

Description: Checks if a file or folder exists on the SD card.

Syntax: SD.exists(filename)

Parameters:

filename, the name of the file to check. It can include a path, separated by "/".

Return value: a boolean value, true if the file or folder exists, false if it does not exist.

Description: Opens a file on the SD card. If the file does not exist and is opened for writing, the Arduino will create a file with the specified filename. (The path must exist in advance)

Syntax: SD.open(filename) and SD.open(filename, mode)

Parameters:

filename, the name of the file to open. It can include a path, separated by "/".

mode (optional), the mode to open the file. The default is to open in read-only mode. You can also open the file in the following two modes:

​ - FILE_READ: open the file in read-only mode;

​ - FILE_WRITE: open the file in write mode.

Return value: returns an object corresponding to the opened file. If the file cannot be opened, false is returned.

Description: Removes a file from the SD card. If the file does not exist, the function returns an uncertain value. Therefore, it is best to use SD.exists(filename) to check if the file exists before removing the file.

Syntax: SD.remove(filename)

Parameters:

filename, the name of the file to remove. It can include a path, separated by "/".

Return value: a boolean value, true if the file is successfully removed, false if the file removal fails.

Description: Creates a folder.

Parameters:

filename, the name of the folder to create. It can include a path, separated by "/".

Return value: a boolean value, true if the creation is successful, false if the creation fails.

Description: Removes a folder. The folder to be removed must be empty.

Syntax: SD.rmdir(filename)

Parameters:

filename, the name of the folder to remove. It can include a path, separated by "/".

Return value: a boolean value, true if the removal is successful, false if the removal fails.

10.2.2 File Class

The File class provides the functionality to read/write files, and its member functions are similar to the serial-related functions previously used. The member functions are as follows:

Description: Checks the number of bytes of readable data in the current file.

Syntax: file.available()

Parameters:

file, an object of the File type.

Return value: the number of available bytes.

Description: Closes the file and ensures that the data has been completely written to the SD card.

Syntax: file.close()

Parameters:

file, an object of the File type.

Return value: none.

Description: Ensure that data has been written to the SD card. When the file is closed, flush() will run automatically.

Syntax: file.flush()

Parameters:

file, an object of type File. Return value: None.

Description: Read the current byte but does not move to the next byte.

Parameters:

file, an object of type File.

Return value: The next byte or character. Returns -1 if there is no readable data.

Description: Get the position in the current file (i.e. the position of the next byte to be read/written).

Syntax: file.position()

Parameters:

file, an object of type File.

Return value: The position in the current file.

Description: Output data to a file. The file to be written to should already be open and waiting to be written to.

Syntax: file.print(data) or file.print(data, BASE)

Parameters:

​ - file, an object of type File. data, the data to be written (can be of type char, byte, int, long, or String).

​ - BASE (optional), specifies the output format of the data: BIN (binary); OCT (octal); DEC (decimal); HEX (hexadecimal).

​ - Return value: The number of bytes sent.

Description: Output data to a file and add a newline.

Syntax: file.println(data) or file.println(data, BASE)

Parameters:

​ - file, an object of type File.

​ - data, the data to be written (can be of type char, byte, int, long, or String). BASE (optional), specifies the output format of the data: BIN (binary); OCT (octal); DEC (decimal); HEX (hexadecimal).

​ - Return value: The number of bytes sent.

Description: Seek to a specified position. The position must be between 0 and the size of the file.

Syntax: file.seek(pos)

Parameters:

​ - file, an object of type File.

​ - pos, the position to seek to.

​ - Return value: A boolean value. True if the seek was successful, false if it failed.

Description: Get the size of the file.

Syntax: file.size()

Parameters:

​ - file, an object of type File.

​ - Return value: The size of the file in bytes.

Description: Read 1 byte of data.

Syntax: file.read()

Parameters:

​ - file, an object of type File.

​ - Return value: The next byte or character. Returns -1 if there is no readable data.

Description: Write data to a file.

Syntax: file.write(data) and file.write(buf, len)

Parameters:

​ - file, an object of type File.

​ - data: the data to be written, can be of type byte, char, or string (char*). buf: a character array or byte data.

​ - len: the number of elements in the buf array.

​ - Return value: The number of bytes sent.

Description: Determine whether the current file is a directory.

Syntax: file.isDirectory()

Parameters:

​ - file, an object of type File.

​ - Return value: A boolean value. True if the file is a directory, false if it is not.

Description: Open the next file.

Syntax: file.openNextFile()

Parameters:

​ - file, an object of type File.

​ - Return value: The object corresponding to the next file.

Description: Return to the first file in the current directory.

Syntax: file.rewindDirectory()

Parameters:

​ - file, an object of type File.

​ - Return value: None.

10.2.3 Preparation

10.2.4 Connection Diagram

Pin Connections:

FireBeetle 2 ESP32-E MicroSD Card Module
VCC +5V
GND GND
SCK SCK
MO MOSI
MI MISO
D6 SS

10.2.5 Sample Code

The following program implements functions such as accessing SD card, manipulating files and folders, including reading and writing files.

/* Connect the SD card to the following pins:
 * SD Card | ESP32
 *    MISO    MISO
 *    SCK     SCK     
 *    ss      D6
 *    MOSI    MOSI
 *    GND     GND
 *    +5V     VCC
 */
#include "FS.h"
#include "SD.h"
#include "SPI.h"

void listDir(fs::FS &fs, const char * dirname, uint8_t levels){
    Serial.printf("Listing directory: %s\n", dirname);

    File root = fs.open(dirname);
    if(!root){
        Serial.println("Failed to open directory");
        return;
    }
    if(!root.isDirectory()){
        Serial.println("Not a directory");
        return;
    }

    File file = root.openNextFile();
    while(file){
        if(file.isDirectory()){
            Serial.print("  DIR : ");
            Serial.println(file.name());
            if(levels){
                listDir(fs, file.path(), levels -1);
            }
        } else {
            Serial.print("  FILE: ");
            Serial.print(file.name());
            Serial.print("  SIZE: ");
            Serial.println(file.size());
        }
        file = root.openNextFile();
    }
}

void createDir(fs::FS &fs, const char * path){
    Serial.printf("Creating Dir: %s\n", path);
    if(fs.mkdir(path)){
        Serial.println("Dir created");
    } else {
        Serial.println("mkdir failed");
    }
}

void removeDir(fs::FS &fs, const char * path){
    Serial.printf("Removing Dir: %s\n", path);
    if(fs.rmdir(path)){
        Serial.println("Dir removed");
    } else {
        Serial.println("rmdir failed");
    }
}

void readFile(fs::FS &fs, const char * path){
    Serial.printf("Reading file: %s\n", path);

    File file = fs.open(path);
    if(!file){
        Serial.println("Failed to open file for reading");
        return;
    }

    Serial.print("Read from file: ");
    while(file.available()){
        Serial.write(file.read());
    }
    file.close();
}

void writeFile(fs::FS &fs, const char * path, const char * message){
    Serial.printf("Writing file: %s\n", path);

    File file = fs.open(path, FILE_WRITE);
    if(!file){
        Serial.println("Failed to open file for writing");
        return;
    }
    if(file.print(message)){
        Serial.println("File written");
    } else {
        Serial.println("Write failed");
    }
    file.close();
}

void appendFile(fs::FS &fs, const char * path, const char * message){
    Serial.printf("Appending to file: %s\n", path);

    File file = fs.open(path, FILE_APPEND);
    if(!file){
        Serial.println("Failed to open file for appending");
        return;
    }
    if(file.print(message)){
        Serial.println("Message appended");
    } else {
        Serial.println("Append failed");
    }
    file.close();
}

void renameFile(fs::FS &fs, const char * path1, const char * path2){
    Serial.printf("Renaming file %s to %s\n", path1, path2);
    if (fs.rename(path1, path2)) {
        Serial.println("File renamed");
    } else {
        Serial.println("Rename failed");
    }
}

void deleteFile(fs::FS &fs, const char * path){
    Serial.printf("Deleting file: %s\n", path);
    if(fs.remove(path)){
        Serial.println("File deleted");
    } else {
        Serial.println("Delete failed");
    }
}

void testFileIO(fs::FS &fs, const char * path){
    File file = fs.open(path);
    static uint8_t buf[512];
    size_t len = 0;
    uint32_t start = millis();
    uint32_t end = start;
    if(file){
        len = file.size();
        size_t flen = len;
        start = millis();
        while(len){
            size_t toRead = len;
            if(toRead > 512){
                toRead = 512;
            }
            file.read(buf, toRead);
            len -= toRead;
        }
        end = millis() - start;
        Serial.printf("%u bytes read for %u ms\n", flen, end);
        file.close();
    } else {
        Serial.println("Failed to open file for reading");
    }


    file = fs.open(path, FILE_WRITE);
    if(!file){
        Serial.println("Failed to open file for writing");
        return;
    }

    size_t i;
    start = millis();
    for(i=0; i<2048; i++){
        file.write(buf, 512);
    }
    end = millis() - start;
    Serial.printf("%u bytes written for %u ms\n", 2048 * 512, end);
    file.close();
}

void setup(){
    Serial.begin(115200);
    if(!SD.begin()){
        Serial.println("Card Mount Failed");
        return;
    }
    uint8_t cardType = SD.cardType();

    if(cardType == CARD_NONE){
        Serial.println("No SD card attached");
        return;
    }

    Serial.print("SD Card Type: ");
    if(cardType == CARD_MMC){
        Serial.println("MMC");
    } else if(cardType == CARD_SD){
        Serial.println("SDSC");
    } else if(cardType == CARD_SDHC){
        Serial.println("SDHC");
    } else {
        Serial.println("UNKNOWN");
    }

    uint64_t cardSize = SD.cardSize() / (1024 * 1024);
    Serial.printf("SD Card Size: %lluMB\n", cardSize);

    listDir(SD, "/", 0);
    createDir(SD, "/mydir");
    listDir(SD, "/", 0);
    removeDir(SD, "/mydir");
    listDir(SD, "/", 2);
    writeFile(SD, "/hello.txt", "Hello ");
    appendFile(SD, "/hello.txt", "World!\n");
    readFile(SD, "/hello.txt");
    deleteFile(SD, "/foo.txt");
    renameFile(SD, "/hello.txt", "/foo.txt");
    readFile(SD, "/foo.txt");
    testFileIO(SD, "/test.txt");
    Serial.printf("Total space: %lluMB\n", SD.totalBytes() / (1024 * 1024));
    Serial.printf("Used space: %lluMB\n", SD.usedBytes() / (1024 * 1024));
}

void loop(){

}

10.2.6 Result

When the program is successfully uploaded, open the serial monitor, you will a series of operations on the SD card, as well as reading its memory.

10.3 WiFi

10.3.1 WiFi Basic Tutorial

Function:

The ESP32 has WiFi capability. The following example uses ESP32 to create a WiFi server. The client can connect to the server and remotely control the on/off state of the LED.

Hardware Preparation:

Sample Code

Program Function: Connect to the WiFi server created by FireBeetle 2 ESP32-E using a mobile phone, access 192.168.4.1, and remotely control the on/off state of the onboard LED.

/*WiFiAccessPoint.ino creates a wifi hotspot and provides a web service
  Steps:
  1. Connect to the wifi "yourAp"
  2. Access https://192.168.4.1/H to turn on the LED, or access https://192.168.4.1/L to turn off the LED*/

#include <WiFi.h>
#include <WiFiClient.h>
#include <WiFiAP.h>

// Set your wifi name and password
const char *ssid = "esp32";
const char *password = "123456789";

WiFiServer server(80);

void setup() {
  pinMode(LED_BUILTIN, OUTPUT); //Set the LED pin as output
  Serial.begin(115200);
  Serial.begin(115200);
  Serial.println();
  Serial.println("Configuring access point...");

  // Configure wifi and get IP address
  WiFi.softAP(ssid, password);
  IPAddress myIP = WiFi.softAPIP();
  Serial.print("AP IP address: ");
  Serial.println(myIP);
  server.begin();
  Serial.println("Server started");
}

void loop() {
  WiFiClient client = server.available();   // Listen to the server

  if (client) {                             // If there is message from the server 
    Serial.println("New Client.");           // Print the message on the serial port
    String currentLine = "";                // Create a String to save the incoming data from the client
    while (client.connected()) {           
        char c = client.read();          
        Serial.write(c);                    
        if (c == '\n') {                  
          if (currentLine.length() == 0) {
            client.println("HTTP/1.1 200 OK");
            client.println("Content-type:text/html");
            client.println();
            client.print("Click <a href=\"/H\">here</a> to turn ON the LED.<br>");
            client.print("Click <a href=\"/L\">here</a> to turn OFF the LED.<br>");
            client.println();
            break;
          } else {   
            currentLine = "";
          }
        } else if (c != '\r') {  
          currentLine += c;     
        }
        if (currentLine.endsWith("GET /H")) {
          digitalWrite(LED_BUILTIN, HIGH);               // GET /H turns on the LED
        }
        if (currentLine.endsWith("GET /L")) {
          digitalWrite(LED_BUILTIN, LOW);                // GET /L turns off the LED
      }
    }
    client.stop();     
    Serial.println("Client Disconnected.");
  }
}

Result

After connecting to the ESP32, accessing the given URL, and clicking turn on the light, the onboard LED light will turn on; clicking turn off the light will turn off the onboard LED light.

10.3.2 Getting Network Time via WiFi

Function

The ESP32 supports both STA and AP mode for WiFi connection.

The following example code defaults to STA mode.

Hardware Preparation:

Sample Code

Function: Get and set time from Network Time Server.

#include <WiFi.h>

const char* ssid="WIFI_SSID";  //Fill in the WIFI name
const char* password="WIFI_PASSWORD";   //Fill in the WIFI password
const char* ntpServer = "pool.ntp.org";  //Get the time from the network time server
const long gmtOffset_sec = 28800;      //UTC time is used here, China is in the UTC+8 time zone, which is 8*60*60
const int daylightOffset_sec = 0;      //Use daylight saving time daylightOffset_sec = 3600, otherwise it is equal to 0

void printLocalTime(){    
 struct tm timeinfo;
 if(!getLocalTime(&timeinfo)){    //If the local time is obtained, put it into the timeinfo structure
   Serial.println("Failed to obtian time");
   return ;
 }
 Serial.println(&timeinfo,"%A, %B %d %Y %H:%M:%S");   //Output the obtained time in this format
}

void setup() {
Serial.begin(115200);
  Serial.printf("Connecting to %s",ssid);
  WiFi.begin(ssid,password);     //Connect to WIFI
  while(WiFi.status()!=WL_CONNECTED){      //Wait for the connection to be successful
    delay(500);
    Serial.print(".");
  }
  Serial.println(" CONNECTED");
  configTime(gmtOffset_sec, daylightOffset_sec, ntpServer); /Configure network time as the system time of the ESP32-E mainboard
}

void loop() 
{
    printLocalTime();  //Print local time
    delay(1000);
}

Result

When the program is uploaded, you can see the obtained time as shown in the figure below.

10.4 Bluetooth

10.4.1 Bluetooth Basic Tutorial

Function

ESP32 has Bluetooth functionality, and this example will demonstrate the use of two FireBeetle 2 ESP32-E boards for Bluetooth communication. One ESP32 board will send data to the other ESP32 board, which is the most basic model for using Bluetooth wireless communication.

Hardware Preparation:

Sample Code

Program: Use one FireBeetle 2 ESP32-E as the host and the other as the slave to establish a Bluetooth wireless communication, where the host sends data to the slave.

Note: The programs for the host and slave are created in separate windows, and should be compiled and uploaded separately. Otherwise, it will not be possible to open two serial ports.

Program for Slave:

#include "BluetoothSerial.h"

#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif

BluetoothSerial SerialBT;

void setup() {
  Serial.begin(115200);
  SerialBT.begin("ESP32_one");       //Bluetooth device name 
  Serial.println("The device started, now you can pair it with bluetooth!");
}

void loop() {
  if (Serial.available()) {
    SerialBT.write(Serial.read());
  }
  if (SerialBT.available()) {
    Serial.write(SerialBT.read());
  }
  delay(20);
}

Program for host:

#include "BluetoothSerial.h"

BluetoothSerial SerialBT;

String MACadd = "AA:BB:CC:11:22:33";
uint8_t address[6]  = {0xAA, 0xBB, 0xCC, 0x11, 0x22, 0x33};
String name = "ESP32_one";
const char *pin = "1234";  //<- Standard pin will be provided by default
bool connected;

void setup() {
  Serial.begin(115200);
  SerialBT.begin("ESP32test", true);   
  Serial.println("The device started in master mode, make sure remote BT device is on!");

  // Connecting using the address provides a faster connection (up to 10 seconds), while connecting using the name can take longer (up to 30 seconds)
  // It first parses the name to an address, but it allows connecting to different devices with the same name.
  // Set CoreDebugLevel to Info to see the device Bluetooth address and device name
  connected = SerialBT.connect(name);
  if(connected) {
    Serial.println("Connected Succesfully!");
  } else {
    while(!SerialBT.connected(10000)) {
      Serial.println("Failed to connect. Make sure remote device is available and in range, then restart app."); 
    }
  }
  // disconnect() may take up to 10 seconds
  if (SerialBT.disconnect()) {
    Serial.println("Disconnected Succesfully!");
  }
  // This will reconnect to the name (if parsed, it will use the address) or the address (name/address) used with connect.
  SerialBT.connect();
}

void loop() {
  if (Serial.available()) {
    SerialBT.write(Serial.read());
  }
  if (SerialBT.available()) {
    Serial.write(SerialBT.read());
  }
  delay(20);
}

Result:

Open two serial monitor windows simultaneously, edit the message to be sent in the "Send" column of one of the serial monitor windows, and the message should be displayed in the other serial monitor window, which proves that the Bluetooth communication between the two FireBeetle 2 ESP32-E development boards is successful.

10.4.2 Bluetooth Server

BLEDevice

BLEServer

BLEService

BLECharacteristic

BLEAdvertising

Hardware Preparation:

Sample Code

Function: Establish a BLE server that can provide data and send notifications to clients. When the server receives data from a client, it sends the received data to the client as a notification.

#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
#define SERVICE_UUID             "DFCD0001-36E1-4688-B7F5-EA07361B26A8"
#define CHARACTERISTIC1_UUID     "DFCD000A-36E1-4688-B7F5-EA07361B26A8"
bool deviceConnected = false;
BLEServer *pServer;
BLEService *pService;
BLECharacteristic* pCharacteristic;

class MyServerCallbacks: public BLEServerCallbacks {
    void onConnect(BLEServer* pServer) {
      deviceConnected = true;
    };

    void onDisconnect(BLEServer* pServer) {
      deviceConnected = false;
    }
};
class MyCallbacks: public BLECharacteristicCallbacks {
    void onWrite(BLECharacteristic *pCharacteristic) {
      std::string value = pCharacteristic->getValue();

      if (value.length() > 0) {
        Serial.println("*********");
        Serial.print("New value: ");
        for (int i = 0; i < value.length(); i++){
          Serial.print(value[i]);
        }
        Serial.println();
        Serial.println("*********");
        pCharacteristic->notify();
      }
    }
};
void setupBLE()
{
  BLEDevice::init("DFRobot_ESP32");   //Create BLE device
  pServer = BLEDevice::createServer();   //Create BLE server
  pServer->setCallbacks(new MyServerCallbacks());   //Set the server's callback function
  pService = pServer->createService(SERVICE_UUID); //Create BLE service
  pCharacteristic = pService->createCharacteristic(
                                                 CHARACTERISTIC1_UUID,
                                                 BLECharacteristic::PROPERTY_READ|
                                                 BLECharacteristic::PROPERTY_NOTIFY|
                                                 BLECharacteristic::PROPERTY_WRITE);   //Create characteristic for the service
  pCharacteristic->setCallbacks(new MyCallbacks());    //Set the callback function for the characteristic
  pCharacteristic->addDescriptor(new BLE2902());
  pCharacteristic->setValue("Hello DFRobot");
  pService->start();
  BLEAdvertising *pAdvertising = pServer->getAdvertising();
  pAdvertising->start();
}
void setup() {
  Serial.begin(115200);
  setupBLE();
}

void loop() {
   delay(3000);
}

Result:

Using FireBeetle 2 ESP32-E as a BLE server, the client can be a mobile phone. Install the Bluetooth helper LightBlue from the app store on the phone and establish a BLE connection with the ESP32-E module. Here, we will demonstrate the operations provided by Light Blue on an iPhone. Similar Bluetooth software helpers are also available for Android phones.

Operation on Mobile client are as follows:

Step 1. Connect to DFRobot_ESP32.

Step 2. Click on the icon as shown in the figure.

Step 3. Send data to the server.

Step 4. The transmitted data can be viewed.

Step 5. The received data will be viewed on serial port.

10.5 IFTTT

10.5.1 What is IFTTT?

If This Then That (commonly known as IFTTT, /ɪft/), is a web-based service that allows users to create chains of conditional statements triggered by changes that occur within other web services. It is both a website and a mobile app of free service with the following slogan: "Put the Internet to work for you". IFTTT aims to help people use the open API of various websites to monitor the triggers set by users. If triggers are triggered, actions set by users will be executed. Usually, we can create n applets to meet our various automation needs.

ifttt

10.5.2 Sending Email

This application utilizes two small programs, Webhooks and Email, to achieve sending an HTTP POST request every 10 seconds. Once the Trigger is activated, the Action is executed to send a data email.

10.5.2.1 Operation Steps

  1. Sign in the IFTTT, click "create" to create your APP.

  1. Click "Add" in ”If This".

  1. Input "Webhooks".

  1. Click to enter "Webhooks", and select "Receive a web request".

  1. Next, create our Event Name "message" and click "Create trigger" to complete the setup for "this".

  1. After setting up the trigger for "this", proceed to add the action instruction for "that" by clicking "Add" in the "Then That" section.

  1. Search and click on "Email".

  1. Select "Send me am email".

  1. Once selected, you can edit the email content by entering the email subject in the "subject" field and the email body in the "Body" field. Then click "Create action" to complete the creation.

  1. Click "Continue".

  1. Review and then click "Finish".

  1. Click "My services"

  1. Click "Webhooks"

  2. Click "Documentation"

  1. Copy the key at the position shown below in the diagram.

10.5.2.2 Sample Code

  - Function: If a "message" is received, FireBeetle 2 ESP32-E send email to the preset email address.
#include <WiFi.h>
#include <HTTPClient.h>
//Configure WiFi name and password
char *WIFI_SSID           = "WIFI_SSID";
char *WIFI_PASSWORD       = "WIFI_PASSWORD";
//Configure IFTTT
char *IFTTT_ENVENT        = "Your_Event";
char *IFTTT_KEY           = "Your_Key";
//IFTTT Send Message
char *IFTTT_VALUE_1       = "Value1";
char *IFTTT_VALUE_2       = "Value2";
char *IFTTT_VALUE_3       = "Value3";
HTTPClient ifttt;
unsigned long lastTime = 0;
unsigned long timerDelay = 10000;
void setup() {
Serial.begin(115200);
WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
Serial.println("Connecting");
while(WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.print("Wifi Connect Success");
}
void loop() {
//Send an HTTP POST request every 10 seconds
if ((millis() - lastTime) > timerDelay) {
//Check WiFi connection status
if(WiFi.status()== WL_CONNECTED){
      ifttt.IFTTTBeging(IFTTT_ENVENT,IFTTT_KEY);
      int dataSendState = ifttt.IFTTTSend(IFTTT_VALUE_1,IFTTT_VALUE_2,IFTTT_VALUE_3);
       Serial.println(dataSendState);//Whether the printing data is sent successfully
    }else {
    Serial.println("WiFi Disconnected");
    }
lastTime = millis();
  }
}

​ - Configure Parameters in Arduino Code

//Configure WiFi name and password
char *WIFI_SSID           = "WIFI_SSID";//Input WiFi name 
char *WIFI_PASSWORD       = "WIFI_PASSWORD";//Input WiFi Password 
//Configure IFTTT
char *IFTTT_ENVENT        = "Your_Event";//Input Event Name 
char *IFTTT_KEY           = "Your_Key";//Input the key you found in IFTTT
//IFTTT Send Message
char *IFTTT_VALUE_1       = "Value1";
char *IFTTT_VALUE_2       = "Value2";
char *IFTTT_VALUE_3       = "Value3";//Configure the three values in email information 

10.5.2.3 Result

Receive the data from FireBeele-ESP32-E in the Email box.

FAQ

  1. Cannot add board link to Arduino IDE?

    A: First off all, make sure the Network connection is in good condition. Hope this post from Arduino helps. If that doesn't work, try replacing the board link from

    https://download.dfrobot.top/FireBeetle/package_DFRobot_index.json to http://download.dfrobot.top/FireBeetle/package_DFRobot_index.json and reload it.

  2. When using the SD library, the serial monitor does not show any print output or displays a connection failure after uploading the program.

    A: Press RST button to reset and try again.

  3. The driver is not installed automatically after plugging into the device?

    A: FireBeetle 2 ESP32-E uses the CH340 serial chip, which can be used without installing a driver in most devices. If you find that the driver is not automatically installed when you plug in the device, you can manually install it yourself:

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