Example Code for Arduino-A color filled circle

This article offers a comprehensive guide on using Arduino to create a color-filled circle on a 32x32 RGB LED matrix panel, covering hardware and software preparations, wiring, and including sample code for effective implementation.

Hardware Preparation

Software Preparation

Wiring Diagram

DFR0472 32x32 RGB LED Matrix Panel (4mm Pitch) Connection Diagram

warning_yellow.png Note: It needs an external power supply, the USB is only 5V@500mA, not enough power.

16P Interface Diagram

Other Preparation Work

Control signal pin connected to MEGA2560:
R1-> 24 G1-> 25 B1-> 26
R2-> 27 G2-> 28 B2-> 29
HA-> A0 HB-> A1 HC-> A2 HD-> A3 HE-> A4
OE-> 9 LAT-> 10 CLK-> 11
GND-> GND
Power Interface:
-5V -> +5V DC power supply positive
-5V -> +5V DC power supply positive
GND-> DC power supply negative
GND-> DC power supply negative

Sample Code

/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version  V1.0
* @date  2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
#define OE  9
#define LAT 10
#define A   A0
#define B   A1
#define C   A2
#define D   A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE  10
//#define A   A3
//#define B   A2
//#define C   A1
//#define D   A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);

void setup() {
  int      x, y, hue;
  float    dx, dy, d;
  uint8_t  sat, val;
  uint16_t c;

  matrix.begin();

  for(y=0; y < matrix.width(); y++) {
    dy = 15.5 - (float)y;
    for(x=0; x < matrix.height(); x++) {
      dx = 15.5 - (float)x;
      d  = dx * dx + dy * dy;
      if(d <= (16.5 * 16.5)) { // Inside the circle(ish)?
        hue = (int)((atan2(-dy, dx) + PI) * 1536.0 / (PI * 2.0));
        d = sqrt(d);
        if(d > 15.5) {
          // Do a little pseudo anti-aliasing along perimeter
          sat = 255;
          val = (int)((1.0 - (d - 15.5)) * 255.0 + 0.5);
        } else
        {
          // White at center
          sat = (int)(d / 15.5 * 255.0 + 0.5);
          val = 255;
        }
        c = matrix.ColorHSV(hue, sat, val, true);
      } else {
        c = 0;
      }
      matrix.drawPixel(x, y, c);
    }
  }
}

void loop() {
  // do nothing
}

Result

A color filled circle

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