Reference
API Description
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setVoxel(int x, int y, int z, int r, int g, int b): x、y、z is the coordinate, r、g、b is the Color.
Function definition:void setVoxel(int x, int y, int z,int r,int g,int b) { if(x >= 0 && y >= 0 && z >= 0 && x < 4 && y < 4 && z < 4) { int index = (z*16) + (x*4) + y; cube.setPixelColor(index, cube.Color(r,g,b)); } } -
background(int r, int g, int b): Set the entire light cube to display one color as background.
Function definition:void background(int r,int g,int b) { for(int x = 0; x < 4; x++) for(int y = 0; y < 4; y++) for(int z = 0; z < 4; z++) setVoxel(x, y, z, r, g, b ); }
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