Application Layer Protocol
This article introduces the MQTT protocol for IoT applications and demonstrates how to use an ESP32 to connect to an MQTT server, publish messages, and control a light through subscribed messages. It also provides example code for WiFi setup, MQTT configuration, and message handling.
Application Layer Protocol
Example: MQTT — Publish and Subscribe
Connect to a public MQTT server, publish a "hello world" message to the "outTopic" every 2 seconds, and have the client listen to the "inTopic" to control a light based on the payload content.
Hardware Required:
- ESP32 IoT Programmable Controller (SKU: DFR0886)×1
Example Code: Modify the WiFi SSID and password in the code below to your own WiFi SSID and password, then upload the program to the mainboard.
#include <WiFi.h>
#include <PubSubClient.h>
#define LED 15 // LED control pin (adjust according to actual hardware connections)
/* Network configuration parameters (need user modification) */
const char* ssid = "your_ssid"; // WiFi network name
const char* password = "your_password"; // WiFi password
const char* mqtt_server = "broker.mqtt-dashboard.com"; // MQTT server address
WiFiClient espClient; // WiFi client instance
PubSubClient client(espClient); // MQTT client instance
long lastMsg = 0; // Last message timestamp
char msg[50]; // Message buffer
int value = 0; // Test counter
/* WiFi connection initialization */
void setup_wifi() {
delay(10);
Serial.println();
Serial.print("Connecting to ");
Serial.println(ssid);
WiFi.begin(ssid, password); // Start WiFi connection
// Wait for successful connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
randomSeed(micros()); // Initialize random seed
Serial.println("WiFi connected");
Serial.print("IP address: ");
Serial.println(WiFi.localIP()); // Display obtained IP address
}
/* MQTT message callback function */
void callback(char* topic, byte* payload, unsigned int length) {
Serial.print("Message arrived [");
Serial.print(topic); // Display message topic
Serial.print("] ");
// Print message content
for (int i = 0; i < length; i++) {
Serial.print((char)payload[i]);
}
Serial.println();
// Control LED based on the first character of the message
if ((char)payload[0] == '0') {
digitalWrite(LED, LOW); // Turn off LED when receiving '0' (low level active)
} else {
digitalWrite(LED, HIGH); // Turn on LED for non-'0' messages
}
}
/* MQTT reconnection mechanism */
void reconnect() {
while (!client.connected()) { // Keep attempting to connect
Serial.print("Attempting MQTT connection...");
// Generate random client ID (to avoid duplication)
String clientId = "FireBeetleClient-";
clientId += String(random(0xffff), HEX);
if (client.connect(clientId.c_str())) { // Connection attempt
Serial.println("connected");
client.publish("outTopic", "hello world"); // Publish initial message
client.subscribe("inTopic"); // Subscribe to input topic
} else {
Serial.print("failed, rc="); // Display error status code
Serial.print(client.state());
Serial.println(" try again in 5 seconds");
delay(5000);
}
}
}
/* Initialization setup */
void setup() {
pinMode(LED, OUTPUT); // Initialize LED pin as output
Serial.begin(115200); // Start serial communication
setup_wifi(); // Connect to WiFi network
client.setServer(mqtt_server, 1883); // Configure MQTT server
client.setCallback(callback); // Set message callback function
}
/* Main loop */
void loop() {
if (!client.connected()) { // Maintain MQTT connection
reconnect();
}
client.loop(); // Process MQTT messages
// Publish test message every 2 seconds
long now = millis();
if (now - lastMsg > 2000) {
lastMsg = now;
++value;
snprintf(msg, 75, "hello world #%ld", value); // Generate message content
Serial.print("Publish message: ");
Serial.println(msg);
client.publish("outTopic", msg); // Publish to specified topic
}
}
Results: The serial output is as follows.

Was this article helpful?
