Example Code for Arduino-UI Frames
Last revision 2026/01/26
This article offers example code and detailed instructions for using Arduino to create dynamic UI frames on OLED displays, covering hardware setup, library installation, and code implementation.
Hardware Preparation
- FireBeetle ESP32 IoT Microcontroller(SKU: DFR0478) ×1
- OLED128x64 Display - FireBeetle Covers(SKU: DFR0507) ×1
- USB Cable ×1
Software Preparation
- Download Arduino IDE: Click to Download Arduino IDE
- Download Arduino Library: Click to download DFRobot_OLED12864 and refer to the guide: How to Install a Library?
Other Preparation Work
All of the following examples are belong to DFRobot_OLED12864 library files.
- Open DFRobot_OLED12864 UI Demo
Sample Code
OLED12864 has 5 slide frames, top bar shows real-time millis ().
#include "DFRobot_OLED12864.h"
// Include the UI lib
#include "OLEDDisplayUi.h"
// Include custom images
#include "images.h"
// Initialize the OLED display using Wire library
DFRobot_OLED12864 display(0x3c);
OLEDDisplayUi ui(&display);
void msOverlay(OLEDDisplay *display, OLEDDisplayUiState* state)
{
display->setTextAlignment(TEXT_ALIGN_RIGHT);
display->setFont(ArialMT_Plain_10);
display->drawString(128, 0, String(millis()));
}
void drawFrame1(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
// draw an xbm image.
// Please note that everything that should be transitioned
// needs to be drawn relative to x and y
display->drawXbm(x + 34, y + 14, WiFi_Logo_width, WiFi_Logo_height, WiFi_Logo_bits);
}
void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
// Demonstrates the 3 included default sizes. The fonts come from DFRobot_OLED12864Fonts.h file
// Besides the default fonts there will be a program to convert TrueType fonts into this format
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(ArialMT_Plain_10);
display->drawString(0 + x, 10 + y, "Arial 10");
display->setFont(ArialMT_Plain_16);
display->drawString(0 + x, 20 + y, "Arial 16");
display->setFont(ArialMT_Plain_24);
display->drawString(0 + x, 34 + y, "Arial 24");
}
void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
// Text alignment demo
display->setFont(ArialMT_Plain_10);
// The coordinates define the left starting point of the text
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->drawString(0 + x, 11 + y, "Left aligned (0,10)");
// The coordinates define the center of the text
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->drawString(64 + x, 22 + y, "Center aligned (64,22)");
// The coordinates define the right end of the text
display->setTextAlignment(TEXT_ALIGN_RIGHT);
display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
}
void drawFrame4(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
// Demo for drawStringMaxWidth:
// with the third parameter you can define the width after which words will be wrapped.
// Currently only spaces and "-" are allowed for wrapping
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(ArialMT_Plain_10);
display->drawStringMaxWidth(0 + x, 10 + y, 128, "Lorem ipsum\n dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore.");
}
void drawFrame5(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
}
// This array keeps function pointers to all frames
// frames are the single views that slide in
FrameCallback frames[] = { drawFrame1, drawFrame2, drawFrame3, drawFrame4, drawFrame5 };
// how many frames are there?
int frameCount = 5;
// Overlays are statically drawn on top of a frame eg. a clock
OverlayCallback overlays[] = { msOverlay };
int overlaysCount = 1;
void setup()
{
Serial.begin(115200);
Serial.println();
Serial.println();
// The ESP is capable of rendering 60fps in 80Mhz mode
// but that won't give you much time for anything else
// run it in 160Mhz mode or just set it to 30 fps
ui.setTargetFPS(60);
// Customize the active and inactive symbol
ui.setActiveSymbol(activeSymbol);
ui.setInactiveSymbol(inactiveSymbol);
// You can change this to
// TOP, LEFT, BOTTOM, RIGHT
ui.setIndicatorPosition(BOTTOM);
// Defines where the first frame is located in the bar.
ui.setIndicatorDirection(LEFT_RIGHT);
// You can change the transition that is used
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
ui.setFrameAnimation(SLIDE_LEFT);
// Add frames
ui.setFrames(frames, frameCount);
// Add overlays
ui.setOverlays(overlays, overlaysCount);
// Initialising the UI will init the display too.
ui.init();
display.flipScreenVertically();
}
void loop()
{
int remainingTimeBudget = ui.update();
if (remainingTimeBudget > 0) {
// You can do some work here
// Don't do stuff if you are below your
// time budget.
delay(remainingTimeBudget);
}
}
Result
Switch between 5 frames. Frames slide left to switch, bottom has indicator, show pics/text effects.
Function Declaration
- User can edit the frame.
drawFrame5(*display, *state, x, y)
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