Example Code for Arduino-UI Frames

Last revision 2026/01/26

This article offers example code and detailed instructions for using Arduino to create dynamic UI frames on OLED displays, covering hardware setup, library installation, and code implementation.

Hardware Preparation

Software Preparation

Other Preparation Work

All of the following examples are belong to DFRobot_OLED12864 library files.

  • Open DFRobot_OLED12864 UI Demo

Sample Code

OLED12864 has 5 slide frames, top bar shows real-time millis ().

#include "DFRobot_OLED12864.h"

// Include the UI lib
#include "OLEDDisplayUi.h"

// Include custom images
#include "images.h"

// Initialize the OLED display using Wire library
DFRobot_OLED12864  display(0x3c);

OLEDDisplayUi ui(&display);

void msOverlay(OLEDDisplay *display, OLEDDisplayUiState* state)
{
  display->setTextAlignment(TEXT_ALIGN_RIGHT);
  display->setFont(ArialMT_Plain_10);
  display->drawString(128, 0, String(millis()));
}

void drawFrame1(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
  // draw an xbm image.
  // Please note that everything that should be transitioned
  // needs to be drawn relative to x and y

  display->drawXbm(x + 34, y + 14, WiFi_Logo_width, WiFi_Logo_height, WiFi_Logo_bits);
}

void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
  // Demonstrates the 3 included default sizes. The fonts come from DFRobot_OLED12864Fonts.h file
  // Besides the default fonts there will be a program to convert TrueType fonts into this format
  display->setTextAlignment(TEXT_ALIGN_LEFT);
  display->setFont(ArialMT_Plain_10);
  display->drawString(0 + x, 10 + y, "Arial 10");

  display->setFont(ArialMT_Plain_16);
  display->drawString(0 + x, 20 + y, "Arial 16");

  display->setFont(ArialMT_Plain_24);
  display->drawString(0 + x, 34 + y, "Arial 24");
}

void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
  // Text alignment demo
  display->setFont(ArialMT_Plain_10);

  // The coordinates define the left starting point of the text
  display->setTextAlignment(TEXT_ALIGN_LEFT);
  display->drawString(0 + x, 11 + y, "Left aligned (0,10)");

  // The coordinates define the center of the text
  display->setTextAlignment(TEXT_ALIGN_CENTER);
  display->drawString(64 + x, 22 + y, "Center aligned (64,22)");

  // The coordinates define the right end of the text
  display->setTextAlignment(TEXT_ALIGN_RIGHT);
  display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
}

void drawFrame4(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
  // Demo for drawStringMaxWidth:
  // with the third parameter you can define the width after which words will be wrapped.
  // Currently only spaces and "-" are allowed for wrapping
  display->setTextAlignment(TEXT_ALIGN_LEFT);
  display->setFont(ArialMT_Plain_10);
  display->drawStringMaxWidth(0 + x, 10 + y, 128, "Lorem ipsum\n dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore.");
}

void drawFrame5(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{

}

// This array keeps function pointers to all frames
// frames are the single views that slide in
FrameCallback frames[] = { drawFrame1, drawFrame2, drawFrame3, drawFrame4, drawFrame5 };

// how many frames are there?
int frameCount = 5;

// Overlays are statically drawn on top of a frame eg. a clock
OverlayCallback overlays[] = { msOverlay };
int overlaysCount = 1;

void setup()
{
  Serial.begin(115200);
  Serial.println();
  Serial.println();

    // The ESP is capable of rendering 60fps in 80Mhz mode
    // but that won't give you much time for anything else
    // run it in 160Mhz mode or just set it to 30 fps
  ui.setTargetFPS(60);

    // Customize the active and inactive symbol
  ui.setActiveSymbol(activeSymbol);
  ui.setInactiveSymbol(inactiveSymbol);

  // You can change this to
  // TOP, LEFT, BOTTOM, RIGHT
  ui.setIndicatorPosition(BOTTOM);

  // Defines where the first frame is located in the bar.
  ui.setIndicatorDirection(LEFT_RIGHT);

  // You can change the transition that is used
  // SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
  ui.setFrameAnimation(SLIDE_LEFT);

  // Add frames
  ui.setFrames(frames, frameCount);

  // Add overlays
  ui.setOverlays(overlays, overlaysCount);

  // Initialising the UI will init the display too.
  ui.init();

  display.flipScreenVertically();
}


void loop()
{
  int remainingTimeBudget = ui.update();

  if (remainingTimeBudget > 0) {
    // You can do some work here
    // Don't do stuff if you are below your
    // time budget.
    delay(remainingTimeBudget);
  }
}

Result

Switch between 5 frames. Frames slide left to switch, bottom has indicator, show pics/text effects.

Function Declaration

  • User can edit the frame.
drawFrame5(*display, *state, x, y)

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