Example Code for Arduino-Graphic Drawing
Last revision 2026/01/26
This article offers example code and guidance for using Arduino to draw graphics such as lines, rectangles, and circles, and display scrolling text on an OLED128x64 display.
Hardware Preparation
- FireBeetle ESP32 IoT Microcontroller(SKU: DFR0478) ×1
- OLED128x64 Display - FireBeetle Covers(SKU: DFR0507) ×1
- USB Cable ×1
Software Preparation
- Download Arduino IDE: Click to Download Arduino IDE
- Download Arduino Library: Click to download DFRobot_OLED12864 and refer to the guide: How to Install a Library?
Other Preparation Work
All of the following examples are belong to DFRobot_OLED12864 library files.
- Open DFRobot_OLED12864 Drawing Demo.
Sample Code
Drive OLED12864, draw shapes in order and print scrolling text.
#include "DFRobot_OLED12864.h"
// Initialize the OLED display using Wire library
DFRobot_OLED12864 display(0x3c);
void drawLines()
{
for (int16_t i=0; i<DISPLAY_WIDTH; i+=4) {
display.drawLine(0, 0, i, DISPLAY_HEIGHT-1);
display.display();
delay(10);
}
for (int16_t i=0; i<DISPLAY_HEIGHT; i+=4) {
display.drawLine(0, 0, DISPLAY_WIDTH-1, i);
display.display();
delay(10);
}
delay(250);
display.clear();
for (int16_t i=0; i<DISPLAY_WIDTH; i+=4) {
display.drawLine(0, DISPLAY_HEIGHT-1, i, 0);
display.display();
delay(10);
}
for (int16_t i=DISPLAY_HEIGHT-1; i>=0; i-=4) {
display.drawLine(0, DISPLAY_HEIGHT-1, DISPLAY_WIDTH-1, i);
display.display();
delay(10);
}
delay(250);
display.clear();
for (int16_t i=DISPLAY_WIDTH-1; i>=0; i-=4) {
display.drawLine(DISPLAY_WIDTH-1, DISPLAY_HEIGHT-1, i, 0);
display.display();
delay(10);
}
for (int16_t i=DISPLAY_HEIGHT-1; i>=0; i-=4) {
display.drawLine(DISPLAY_WIDTH-1, DISPLAY_HEIGHT-1, 0, i);
display.display();
delay(10);
}
delay(250);
display.clear();
for (int16_t i=0; i<DISPLAY_HEIGHT; i+=4) {
display.drawLine(DISPLAY_WIDTH-1, 0, 0, i);
display.display();
delay(10);
}
for (int16_t i=0; i<DISPLAY_WIDTH; i+=4) {
display.drawLine(DISPLAY_WIDTH-1, 0, i, DISPLAY_HEIGHT-1);
display.display();
delay(10);
}
delay(250);
}
void drawRect(void)
{
for (int16_t i=0; i<DISPLAY_HEIGHT/2; i+=2) {
display.drawRect(i, i, DISPLAY_WIDTH-2*i, DISPLAY_HEIGHT-2*i);
display.display();
delay(10);
}
}
void fillRect(void)
{
uint8_t color = 1;
for (int16_t i=0; i<DISPLAY_HEIGHT/2; i+=3) {
display.setColor((color % 2 == 0) ? BLACK : WHITE); // alternate colors
display.fillRect(i, i, DISPLAY_WIDTH - i*2, DISPLAY_HEIGHT - i*2);
display.display();
delay(10);
color++;
}
// Reset back to WHITE
display.setColor(WHITE);
}
void drawCircle(void)
{
for (int16_t i=0; i<DISPLAY_HEIGHT; i+=2) {
display.drawCircle(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, i);
display.display();
delay(10);
}
delay(1000);
display.clear();
// This will draw the part of the circel in quadrant 1
// Quadrants are numberd like this:
// 0010 | 0001
// ------|-----
// 0100 | 1000
//
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00000001);
display.display();
delay(200);
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00000011);
display.display();
delay(200);
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00000111);
display.display();
delay(200);
display.drawCircleQuads(DISPLAY_WIDTH/2, DISPLAY_HEIGHT/2, DISPLAY_HEIGHT/4, 0b00001111);
display.display();
}
void printBuffer(void)
{
// Initialize the log buffer
// allocate memory to store 8 lines of text and 30 chars per line.
display.setLogBuffer(5, 30);
// Some test data
const char* test[] = {
"Hello",
"World" ,
"----",
"Show off",
"how",
"the log buffer",
"is",
"working.",
"Even",
"scrolling is",
"working"
};
for (uint8_t i = 0; i < 11; i++) {
display.clear();
// Print to the screen
display.println(test[i]);
// Draw it to the internal screen buffer
display.drawLogBuffer(0, 0);
// Display it on the screen
display.display();
delay(500);
}
}
void setup()
{
display.init();
// display.flipScreenVertically();
display.setContrast(255);
drawLines();
delay(1000);
display.clear();
drawRect();
delay(1000);
display.clear();
fillRect();
delay(1000);
display.clear();
drawCircle();
delay(1000);
display.clear();
printBuffer();
delay(1000);
display.clear();
}
void loop() { }
Result
The program will do some acts of drawing, display some characters at the end, and then stop.
Function Declaration
- Set contrast.
setContrast(contrast)
- Draw lines.
drawLines()
- Draw rectangle.
drawRect()
- Draw circle.
drawCircle()
- Print character.
printBuffer()
Was this article helpful?
