Example Code for Arduino-Clock Display

Last revision 2026/01/26

This article provides example code for creating an Arduino clock display using the FireBeetle ESP32 and OLED12864, showcasing both analog and digital formats with real-time updates.

Hardware Preparation

Software Preparation

Other Preparation Work

All of the following examples are belong to DFRobot_OLED12864 library files.

  • Open DFRobot_OLED12864 Clock Demo.

Sample Code

OLED12864 shows analog/digital clock, slide switch and real-time update.

#include <TimeLib.h>
#include "DFRobot_OLED12864.h" // alias for `#include "DFRobot_OLED12864Wire.h"`

// Include the UI lib
#include "OLEDDisplayUi.h"

// Include custom images
#include "images.h"

DFRobot_OLED12864  display(0x3c);

OLEDDisplayUi ui ( &display );

int screenW = 128;
int screenH = 64;
int clockCenterX = screenW/2;
int clockCenterY = ((screenH-16)/2)+16;   // top yellow part is 16 px height
int clockRadius = 23;

// utility function for digital clock display: prints leading 0
String twoDigits(int digits)
{
  if(digits < 10) {
    String i = '0'+String(digits);
    return i;
  }
  else {
    return String(digits);
  }
}

void clockOverlay(OLEDDisplay *display, OLEDDisplayUiState* state)
{

}

void analogClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
    //  ui.disableIndicator();

    // Draw the clock face
    //  display->drawCircle(clockCenterX + x, clockCenterY + y, clockRadius);
    display->drawCircle(clockCenterX + x, clockCenterY + y, 2);
    //
    //hour ticks
    for( int z=0; z < 360;z= z + 30 ){
    //Begin at 0° and stop at 360°
        float angle = z ;
        angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
        int x2 = ( clockCenterX + ( sin(angle) * clockRadius ) );
        int y2 = ( clockCenterY - ( cos(angle) * clockRadius ) );
        int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
        int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
        display->drawLine( x2 + x , y2 + y , x3 + x , y3 + y);
    }

    // display second hand
    float angle = second() * 6 ;
    angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
    int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
    int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
    display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
    //
    // display minute hand
    angle = minute() * 6 ;
    angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
    x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
    y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
    display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
    //
    // display hour hand
    angle = hour() * 30 + int( ( minute() / 12 ) * 6 )   ;
    angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
    x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
    y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
    display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
}

void digitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y)
{
  String timenow = String(hour())+":"+twoDigits(minute())+":"+twoDigits(second());
  display->setTextAlignment(TEXT_ALIGN_CENTER);
  display->setFont(ArialMT_Plain_24);
  display->drawString(clockCenterX + x , clockCenterY + y, timenow );
}

// This array keeps function pointers to all frames
// frames are the single views that slide in
FrameCallback frames[] = { analogClockFrame, digitalClockFrame };

// how many frames are there?
int frameCount = 2;

// Overlays are statically drawn on top of a frame eg. a clock
OverlayCallback overlays[] = { clockOverlay };
int overlaysCount = 1;

void setup()
{
  Serial.begin(115200);
  Serial.println();

    // The ESP is capable of rendering 60fps in 80Mhz mode
    // but that won't give you much time for anything else
    // run it in 160Mhz mode or just set it to 30 fps
  ui.setTargetFPS(60);

    // Customize the active and inactive symbol
  ui.setActiveSymbol(activeSymbol);
  ui.setInactiveSymbol(inactiveSymbol);

  // You can change this to
  // TOP, LEFT, BOTTOM, RIGHT
  ui.setIndicatorPosition(TOP);

  // Defines where the first frame is located in the bar.
  ui.setIndicatorDirection(LEFT_RIGHT);

  // You can change the transition that is used
  // SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
  ui.setFrameAnimation(SLIDE_LEFT);

  // Add frames
  ui.setFrames(frames, frameCount);

  // Add overlays
  ui.setOverlays(overlays, overlaysCount);

  // Initialising the UI will init the display too.
  ui.init();

  display.flipScreenVertically();

  unsigned long secsSinceStart = millis();
  // Unix time starts on Jan 1 1970. In seconds, that's 2208988800:
  const unsigned long seventyYears = 2208988800UL;
  // subtract seventy years:
  unsigned long epoch = secsSinceStart - seventyYears * SECS_PER_HOUR;
  setTime(epoch);
}


void loop()
{
  int remainingTimeBudget = ui.update();

  if (remainingTimeBudget > 0) {
    // You can do some work here
    // Don't do stuff if you are below your
    // time budget.
    delay(remainingTimeBudget);

  }
}

Result

Switch between an analog dial frame and a digital clock frame every 5 seconds.

Function Declaration

  • Create an UI object and specify its OLED object.
OLEDDisplayUi ui ( &display ):
  • Set FPS.
setTargetFPS(fps)
  • Set active screen identification.
setActiveSymbol(activeSymbol)
  • Set inactive screen identification.
setInactiveSymbol(inactiveSymbol
  • Set the position of the indicator.
setIndicatorPosition(pos)
  • Set the direction of indicator.
setIndicatorDirection(direction)
  • Set the slide direction of the frame.
setFrameAnimation(direction)
  • Set frames.
setFrames(frames, count)
  • Set overlays.
setOverlays(overlays, count)
  • Set time
setTime(time)
  • Update frame
update()
  • Set the time to automatically Update the Screen(the unit is ms)
setTimePerFrame(time)
  • Allow automatic scrolling
enableAutoTransition()
  • Prohibit automatic scrolling
disableAutoTransition()
  • Set the content of display
transitionToFrame(frame)

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