Function Introduction-Object Recognition
Last revision 2026/01/19
This article introduces the object recognition function of HuskyLens, detailing how it can identify and track 20 built-in objects, with a focus on marking and recognizing multiple objects effectively.
This function can recognize what it is, and track it.
HuskyLens can recognize 20 built-in objects. They are aeroplane, bicycle, bird, boat, bottle, bus, car, cat, chair, cow, dining-able, dog, horse, motorbike, person, potted lant, sheep, sofa, train, TV.
Object recognition cannot distinguish the difference between objects of the same type. For example, it can only recognize that this is a cat, but it cannot recognize what kind of cat it is. Different from face recognition, people are one type, but different faces can be distinguished.
The default setting is to recognize a single object. This chapter uses marking and recognizing multiple objects as an example to demonstrate.
Operation and Setting
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Dial the function button to the left or right until the word "Obejct Recognition" is displayed at the top of the screen.
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Long press the function button to enter the parameter setting of the object recognition function.
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Dial the function button until "Learn Multiple" is displayed, then short press the function button, and dial to the right to turn on the "Learn Multiple" switch, that is, progress bar turns blue and the square icon on the progress bar moves to the right. Then short press the function button to confirm this parameter.

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Dial the function button to the left until "Save & Return" shows. And the screen prompts "Do you want to save the parameters?" Select "Yes" in default, now short-press the function button to save the parameters and return automatically.
Learning and Detection
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Object Detection
When detecting objects, HuskyLens will automatically recognize it, and the object will be displayed by the white frame with its name on the screen.
At present, only 20 built-in objects can be recognized, and the remaining objects cannot be recognized temporarily.

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Object Mark:
Point the “+” symbol at the object, then short press the “learning button”, the color of the frame changes from white to blue, and the name of the object and it's ID1 will appear on the screen, meanwhile, a message "Click again to continue! Click other button to finish" will be displayed. Please short press the "learning button" before the countdown ends if you want to mark the next object. If not, short press the "function button" before the countdown ends, or do not press any button to let the countdown ends.

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Object Recognition:
When encountering the learned objects, they will be selected by the color frame, and the name and ID number will be displayed. When encountering new ones, the selection frame is white.

The ID number is related to the order of marking objects. For example, if a dog is marked for the first time and a cat is marked for the second time, when the dog is recognized, the words "dog: ID1" will be displayed on the screen; and when the cat is recognized, the words "cat: ID2" will be displayed on the screen.
This can be used as a simple filter to find out what you need from a bunch of objects.
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