2.8”320x240 TFT LCD Resistive Touchscreen Breakout Wiki - DFRobot

Introduction

This is a 2.8” TFT Resistive Touchscreen Display. The module, with a resolution of 320x240, adopts ILI9341 as driver IC and SPI (4-line) communication mode. The board integrates touch chip XPT2046, which converts the touch data collected by the AD to SPI data. The module also integrates an SD card slot allowing you to easily read the full-color bitmap. There are two modes of wiring supplied, normal pin header wiring and GDI. The latter one requires to work with a main controller board with a GDI interface (e.g. FireBeetle-M0). You can use it with only one FPC line plugging in, which reduces the complexity of the wiring. Furthermore, it features high resolution, wide viewing angle, and simple wiring, which can be used in all sorts of display applications, such as, IoT controlling device, game console, desktop event notifier, touch interface, etc.

Specification

Board Overview

Board overview

Num Label Description
1 VCC Positive Pole
2 GND Negative Pole
3 SCLK Clock
4 MOSI Data (from host to slave)
5 MISO Data (from slave to host)
6 CS Chip Selection
7 RES Restoration
8 DC Data/Command
9 BL Backlight. The backlight is set to the default value, and the user can light up without connecting the backlight pin; in addition, when the backlight pin is connected, input high level (1) to adjust the backlight brightness to the maximum, input low level (0) to turn off the backlight
10 TOUCH_CS Touch Chip Selection
11 INT Interrupt
12 SDCS SD Card Chip Selection

Tutorial

This product is Breakout module with SPI communication mode and GDI interface, which reduces the wiring complexity and makes it easy to display what was read from the SD card.

Note
1. The GDI interface should be used in conjunction with the main control board with GDI interface
2. It is recommended to use Arduino 1.8.10 and above
3. If the SD card slot is in poor contact, it may fail to initialize. Try agian after unplugging and plugging

Requirements

Note
1. All the demos of this product are all stored in the DFRobot_GDL->example->basic file
2. Before burning the demo, please open the corresponding materialized function (DFRobot_ST7789_240x320_HW_SPI)

Connection Diagram

connection diagram

Dimension Diagram

dimension diagram

Sample Code 1-basicTest

This is a basic display sample, including drawing points, lines, circles, rectangles and etc.

/*!
 * @file basicTest.ino
 * @brief Demonstrate various graphic painting effects
 * @n This demo supports Arduino Uno, Leonardo, Mega2560, FireBeetle-ESP32, FireBeetle-ESP8266, and FireBeetle-M0.
 * @copyright Copyright (c) 2010 DFRobot Co. Ltd (http://www.dfrobot.com)
 * @licence The MIT License (MIT)
 * @author [LuoYufeng] (yufeng.luo@dfrobot.com)
 * @version V0.1
 * @date 2020-01-07
 * @url https://github.com/DFRobot/DFRobot_GDL
 */
#include "DFRobot_GDL.h"
/*M0*/
#if defined ARDUINO_SAM_ZERO
#define TFT_DC  7
#define TFT_CS  5
#define TFT_RST 6
/*ESP32 and ESP8266*/
#elif defined(ESP32) || defined(ESP8266)
#define TFT_DC  D2
#define TFT_CS  D6
#define TFT_RST D3
/*AVR series mainboard*/
#else
#define TFT_DC  2
#define TFT_CS  3
#define TFT_RST 4
#endif

/**
 * @brief Constructor Constructor of hardware SPI communication
 * @param dc Command/data line pin for SPI communication
 * @param cs Chip select pin for SPI communication
 * @param rst reset pin of the screen
 */
//DFRobot_ST7789_240x240_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
//DFRobot_ST7789_240x320_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
//DFRobot_ILI9341_240x320_HW_SPI  screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
//DFRobot_ILI9488_320x480_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
/* M0 mainboard DMA transfer */
//DFRobot_ST7789_240x240_DMA_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
//DFRobot_ST7789_240x320_DMA_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
//DFRobot_ILI9341_240x320_DMA_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
//DFRobot_ILI9488_320x480_DMA_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);


/*
 *User-selectable macro definition color
 *COLOR_RGB565_BLACK   COLOR_RGB565_NAVY    COLOR_RGB565_DGREEN   COLOR_RGB565_DCYAN 
 *COLOR_RGB565_MAROON  COLOR_RGB565_PURPLE  COLOR_RGB565_OLIVE    COLOR_RGB565_LGRAY     
 *COLOR_RGB565_DGRAY   COLOR_RGB565_BLUE    COLOR_RGB565_GREEN    COLOR_RGB565_CYAN  
 *COLOR_RGB565_RED     COLOR_RGB565_MAGENTA COLOR_RGB565_YELLOW   COLOR_RGB565_ORANGE           
 *COLOR_RGB565_WHITE   
 */

void setup() {
  Serial.begin(115200);
  screen.begin();
}

void loop(){
    testDrawPixel();
    testLine();
    testFastLines(COLOR_RGB565_PURPLE,COLOR_RGB565_YELLOW);       
    testRects(COLOR_RGB565_BLACK,COLOR_RGB565_WHITE);
    testRoundRects();
    testCircles(24,COLOR_RGB565_BLUE);
    testTriangles(COLOR_RGB565_YELLOW);
    testPrint();

}

/* Test to draw a pixel*/
void testDrawPixel() {
  //Clear screen
  screen.fillScreen(COLOR_RGB565_BLACK);
  int x = 0;
  int y = screen.height();
  for(int i = 0; i <= screen.width()/2; i += 10){
    for (x = screen.width() - i; x >= i; x-=10 ){
      /*
       * @ brief draw a pixel
       * @ param x coordinate
       *         y coordinate
       * c pixel color
       */
      screen.drawPixel(x, y, COLOR_RGB565_ORANGE);
      delay(10);
    }

    for (y = screen.height() - i; y >= i; y-=10){
      screen.drawPixel(x, y, COLOR_RGB565_ORANGE);
      delay(10);
    }

    for (x = i; x <= screen.width() - i + 1; x+=10 ){
      screen.drawPixel(x, y, COLOR_RGB565_ORANGE);
      delay(10);
    }

    for (y = i; y <= screen.height() - i + 1; y+=10){
      screen.drawPixel(x, y, COLOR_RGB565_ORANGE);
      delay(10);
    }
  }
}

/* Test to draw a line*/
void testLine(){
// 0x00FF is the color data in the format of RGB565
  uint16_t color = 0x00FF;
  screen.fillScreen(COLOR_RGB565_BLACK);
  for (int16_t x=0; x < screen.width(); x+=6) {
    /*
     * @ brief draw a line
     * @ param x0 The x-coordinate of the first vertex
     *         y0 The y-coordinate of the first vertex
     *         x1 The x-coordinate of the second vertex
     *         y1 The y-coordinate of the second vertex
     *         c line color
     */
    screen.drawLine(/*x0=*/screen.width()/*Screen width*//2, /*y0=*/screen.height()/*Screen height*//2, /*x1=*/x, /*y1=*/0, /*c=*/color+=0x0700);
  }
  for (int16_t y=0; y < screen.height(); y+=6) {
    screen.drawLine(screen.width()/2, screen.height()/2, screen.width(), y, color+=0x0700);
  }

  for (int16_t x = screen.width(); x >= 0; x-=6) {
    screen.drawLine(screen.width()/2, screen.height()/2, x,screen.height(), color+=0x0700);
  }

  for (int16_t y = screen.height(); y >= 0; y-=6) {
    screen.drawLine(screen.width()/2, screen.height()/2, 0, y, color+=0x0700);
  }
}

/* Test to fast draw line(need to set delay), only horizontal line and vertical line */
void testFastLines(uint16_t color1, uint16_t color2) {
  for (int16_t y=0; y < screen.height(); y+=4) {
    /*
     * @ brief draw a line
     * @ param x The x-coordinate of the first vertex
     *         y The y-coordinate of the first vertex
     *         w Length of line segment
     *         c line color
     */
    screen.drawFastHLine(/*x=*/0, /*y=*/y, /*w=*/screen.width(),/*c=*/color2);
    delay(10);
  }

  for(int16_t x=0; x < screen.width(); x+=3) {
    /*
     * @ brief draw a line
     * @ param x The x-coordinate of the first vertex
     *         y The y-coordinate of the first vertex
     *         h length of line segment
     *         c line color
     */
    screen.drawFastVLine(/*x=*/x, /*y=*/0, /*h=*/screen.height(), /*c=*/color1);
    delay(10);
  }
}

/* Test to draw a rectangle*/
void testRects(uint16_t color1, uint16_t color2) { 
    screen.fillScreen(COLOR_RGB565_BLACK);
    int16_t x=screen.width()-12;
    for (; x > 100; x-=screen.width()/40) {
      /*
       * @ brief draw a hollow rectangle
       * @ param x The x-coordinate of the vertex 
       * @ param y The y-coordinate of the vertex
       * @ param w horizontal side length
       * @ param h longitudinal side length
       * @ param color Fill color, RGB color with 565 structure
       */
      screen.drawRect(/*x=*/screen.width()/2 -x/2, /*y=*/screen.height()/2 -x/2 , /*w=*/x, /*h=*/x, /*color=*/color2+=0x0F00);
      delay(100);
    }

    /*
     * @ brief draw a filled rectangle
     * @ param x The x-coordinate of the vertex
     * @ param y The y-coordinate of the vertex
     * @ param w horizontal side length
     * @ param h longitudinal side length
     * @ param color Fill color, RGB color with 565 structure
     */
    screen.fillRect(/*x=*/screen.width()/2 -x/2, /*y=*/screen.height()/2 -x/2 , /*w=*/x, /*h=*/x, /*color=*/color2);
    delay(100);
    for(; x > 6; x-=screen.width()/40){
      screen.drawRect(screen.width()/2 -x/2, screen.height()/2 -x/2 , x, x, color1);
      delay(100);
    }
}

/* Test to draw a rounded rectangle */
void testRoundRects() {
  screen.fillScreen(COLOR_RGB565_BLACK);
// 0xF00F is the color data in the format of RGB565
  int color = 0xF00F;
  int i;
  int x = 0;
  int y = 0;
  int w = screen.width()-3;
  int h = screen.height()-3;
  for(i = 0 ; i <= 16; i+=2) {
    /*
     * @ brief Draw a hollow rounded rectangle
     * @ param x0 The x-coordinate of the start vertex 
     * @ param y0 The y-coordinate of the start vertex 
     * @ param w horizontal side length
     * @ param h longitudinal side length
     * @ param radius Round corner radius
     * @ param color border color, 565 structure RGB color
     */
    screen.drawRoundRect(/*x0=*/x, /*y0=*/y, /*w=*/w, /*h=*/h, /*radius=*/20, /*color=*/color);
    x+=5;
    y+=5;
    w-=10;
    h-=10;
    color+=0x0100;
    delay(50);
  }
  for(i = 0 ; i <= 16; i+=2) {
    /*
     * @ brief Draw a filled and rounded rectangle
     * @ param x0 The x-coordinate of the start vertex
     * @ param y0 The y-coordinate of the start vertex
     * @ param w horizontal side length
     * @ param h longitudinal side length
     * @ param radius Round corner radius
     * @ param color Fill color, RGB color with 565 structure
     */
    screen.fillRoundRect(/*x0=*/x, /*y0=*/y, /*w=*/w, /*h=*/h, /*radius=*/10, /*color=*/color);
    x+=5;
    y+=5;
    w-=10;
    h-=10;
    color+=0x0500;
    delay(50);
  }
}

/* Test to draw a circle */
void testCircles(uint8_t radius, uint16_t color) {
  screen.fillScreen(COLOR_RGB565_BLACK);
  for (int16_t x=radius; x <=screen.width()-radius; x+=radius*2) {
    for (int16_t y=radius; y <=screen.height()-radius; y+=radius*2) {
      /*
       * @ brief Draw a hollow circle
       * @ param x0 The x-coordinate of the center point
       * @ param y0 The y-coordinate of the center point
       * @ param r radius
       * @ param color Circle color, RGB color with 565 structure
       */
      screen.drawCircle(/*x0=*/x, /*y0=*/y, /*r=*/radius, /*color=*/color);
        if(x == y ||x == -y ||x == y + 2*radius)
          /*
           * @ brief Draw a filled circle
           * @ param x0 The x-coordinate of the center point
           * @ param y0 The y-coordinate of the center point
           * @ param r radius
           * @ param color Fill color, RGB color with 565 structure
           */
          screen.fillCircle(/*x0=*/x, /*y0=*/y, /*r=*/radius, /*color=*/color);
       color += 800;
       delay(100);
    }
  }
}

/* Test to draw a triangle */
void testTriangles(uint16_t color){
  screen.fillScreen(COLOR_RGB565_BLACK);

  for (int16_t i=0; i <=screen.width(); i+=24)
    /*
     * @ brief Draw a hollow triangle
     * @ param x0 The x-coordinate of the start vertex
     * @ param y0 The y-coordinate of the start vertex
     * @ param x1 The x-coordinate of the second vertex
     * @ param y1 The y-coordinate of the second vertex
     * @ param x2 The x-coordinate of the third vertex
     * @ param y2 The y-coordinate of the third vertex
     * @ param color border color, 565 structure RGB color
     */
    screen.drawTriangle(/*x0=*/i,/*y0=*/0,/*x1=*/0,/*y1=*/screen.height()-i,/*x2=*/screen.width()-i,/*y2=*/screen.height(), /*color=*/color);

  for (int16_t i=0; i <screen.width(); i+=24)
    screen.drawTriangle(screen.width(),i*4/3,0,screen.height()-i*4/3,i,0, color);

  for (int16_t i=0; i <screen.width(); i+=24)
    screen.drawTriangle(screen.width(),i*4/3,i,0,screen.width()-i,screen.height(), color);

  color = COLOR_RGB565_RED;
  for (int16_t i=0; i <=screen.width(); i+=24)
     /*
      * @ brief Draw a filled triangle
      * @ param x0 The x-coordinate of the start vertex
      * @ param y0 The y-coordinate of the start vertex
      * @ param x1 The x-coordinate of the second vertex
      * @ param y1 The y-coordinate of the second vertex
      * @ param x2 The x-coordinate of the third vertex
      * @ param y2 The y-coordinate of the third vertex
      * @ param color Fill color, RGB color with 565 structure
      */
    screen.fillTriangle(/*x0=*/i,/*y0=*/0,/*x1=*/0,/*y1=*/screen.height()-i,/*x2=*/screen.width()-i,/*y2=*/screen.height(), /*color=*/color+=100);

  for (int16_t i=0; i <screen.width(); i+=24)
    screen.fillTriangle(screen.width(),i*4/3,0,screen.height()-i*4/3,i,0, color+=100);

  for (int16_t i=0; i <screen.width(); i+=24)
    screen.fillTriangle(screen.width(),i*4/3,i,0,screen.width()-i,screen.height(), color+=100);
}

void testPrint() {
  // 0x00FF is the color data in the format of RGB565
  int16_t color = 0x00FF;
   // Set text wrapping mode
   // true = Text word wrap, false = No word wrap
  screen.setTextWrap(false);
  //Fill color, RGB color with 565 structure
  screen.fillScreen(COLOR_RGB565_BLACK);

  //Set the coordinate position x = 0, y = 50
  screen.setCursor(0, 50);
  //Set the text color; this is a changeable value
  screen.setTextColor(color+=0x3000);
  //Set text size to 0
  screen.setTextSize(0);
  //Output text
  screen.println("Hello World!");

  screen.setTextColor(color+=0x3000);
  //Set text size to 1
  screen.setTextSize(1);
  screen.println("Hello World!");

  screen.setTextColor(color+=0x3000);
  //Set text size to 2
  screen.setTextSize(2);
  screen.println("Hello World!");

  screen.setTextColor(color+=0x3000);
  //Set text size to 3
  screen.setTextSize(3);
  screen.println("Hello World!");

  screen.setTextColor(color+=0x3000);
  //Set text size to 4
  screen.setTextSize(4);
  screen.println("Hello!"); 
  //Set text size to 5
  screen.setTextSize(5);
  screen.print("Hello!");
  delay(2000);

  //Set coordinate position x = 0, y = 0
  screen.setCursor(0, 0);
  //Fill color, RGB color with 565 structure
  screen.fillScreen(COLOR_RGB565_BLACK);
  screen.setTextSize(2);
  screen.setTextColor(color+=0x3000);
  screen.print("a = ");

  screen.setTextColor(color+=0x3000);
  int a = 1234;
  screen.println(a, 1);
  screen.setTextColor(color+=0x3000);
  screen.print(8675309, HEX);
  screen.println("this is HEX!");
  screen.println("");

  screen.setTextColor(color+=0x0F00);
  screen.println("running for: ");
  screen.setTextColor(color+=0x0F00);
  //Output time in millisecond
  screen.print(millis());
  screen.setTextColor(color+=0x0F00);
  screen.println("/1000 seconds.");

  char *text = "Hi DFRobot!";
  screen.setTextColor(color+=0x0F00);
  screen.setTextWrap(true);
  screen.setTextSize(3);
  screen.println(text);
  //screen.setFonts((const gdl_Font_t *)SIMKAIFont18ptBitmaps);
  screen.println(text);
  delay(2000);
}

Expected Results

Sample Code 2 - Icon

This is UI control demo -- digital keyboard. At the start, click the textbox, and click the number after the cursor shows in the textbox. The corresponding number will be shown in the textbox. The "x" at the bottom right corner is used to delete the context in the textbox.

/*!
 * @file UI_keypad.ino
 * @brief Create a numeric keyboard control on the screen.
 * @n Users can click number on the keyboard and then the output will be displayed in the text box.
 * @n Click the text box to move the cursor into it when we need a text box to display.
 * @n The demo supports Arduino Uno, Leonardo, Mega2560, FireBeetle-ESP32, FireBeetle-ESP8266, and FireBeetle-M0.
 *
 * @copyright Copyright (c) 2010 DFRobot Co. Ltd (http://www.dfrobot.com)
 * @licence The MIT License (MIT)
 * @author [fengli] (li.feng@dfrobot.com)
 * @version V1.0
 * @date 2019-12-6
 * @get from https://www.dfrobot.com
 * @url https://github.com/DFRobot/DFRobot_GDL/src/DFRpbot_UI
*/
#include "DFRobot_UI.h"
#include "Arduino.h"
#include "DFRobot_GDL.h"
#include "DFRobot_Touch.h"

/*M0*/
#if defined ARDUINO_SAM_ZERO
#define TFT_DC  7
#define TFT_CS  5
#define TFT_RST 6
#define TOUCH_CS A3
/*ESP32 and ESP8266*/
#elif defined(ESP32) || defined(ESP8266)
#define TFT_DC  D2
#define TFT_CS  D6
#define TFT_RST D3
#define TOUCH_CS D12
/* AVR series mainboard */
#else
#define TFT_DC  2
#define TFT_CS  3
#define TFT_RST 4
#define TOUCH_CS 5
#endif
/**
 * @brief Constructor When the touch uses XPT2046 chip, you can call this constructor
 * @param cs SPI chip select signal
 * @param rst Reset signal
 * @param irq Interrupt signal
 */
DFRobot_Touch_XPT2046 touch(/*cs=*/TOUCH_CS);

/**
 * @brief Constructor When the screen uses hardware SPI communication, the driver IC is ILI9341, and the screen resolution is 240x320, this constructor can be called
 * @param dc Command/data line pin for SPI communication
 * @param cs Chip select pin for SPI communication
 * @param rst Reset pin of the screen
 */
DFRobot_ILI9341_240x320_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
 /* M0 mainboard DMA transfer */
//DFRobot_ILI9341_240x320_DMA_SPI  screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);

/**
 * @brief Constructor
 * @param gdl Screen object
 * @param Touch Touch object
 */
DFRobot_UI ui(&screen, &touch);

void setup()
{

  Serial.begin(9600);

  ui.begin();
  // Set the UI theme, there are two themes to choose from: CLASSIC and MODERN.
  ui.setTheme(DFRobot_UI::CLASSIC);

   //Create a numeric keypad
  DFRobot_UI::sObject_t &kp = ui.creatKeyPad();
  ui.draw(&kp);
}

void loop()
{
  //  Refresh
  ui.refresh();

}

Expected Results

Sample Code 3 - UI Control

This is UI control demo -- gesture. At the start, click the textbox. After the cursor appears in the text box, slide gestures on the screen (up, down, left, right, double click, single click). The instruction of the corresponding gestures will show in the textbox.

/*!
 * @file UI_gesture.ino
 * @brief Recognize user's gesture in the specified area of the screen, and display the name of the gesture in the text box.
 * @n The demo supports Arduino Uno, Leonardo, Mega2560, FireBeetle-ESP32, FireBeetle-ESP8266, FireBeetle-M0
 * @n Click the text box to move the cursor into it when we need a text box to display.
 * @copyright Copyright (c) 2010 DFRobot Co. Ltd (http://www.dfrobot.com)
 * @licence The MIT License (MIT)
 * @author [fengli] (li.feng@dfrobot.com)
 * @version V1.0
 * @date 2019-12-6
 * @get from https://www.dfrobot.com
 * @url https://github.com/DFRobot/DFRobot_GDL/src/DFRpbot_UI
*/
#include "DFRobot_UI.h"
#include "Arduino.h"
#include "DFRobot_GDL.h"
#include "DFRobot_Touch.h"

/*M0*/
#if defined ARDUINO_SAM_ZERO
#define TFT_DC  7
#define TFT_CS  5
#define TFT_RST 6
#define TOUCH_CS A3
/*ESP32 and ESP8266*/
#elif defined(ESP32) || defined(ESP8266)
#define TFT_DC  D2
#define TFT_CS  D6
#define TFT_RST D3
#define TOUCH_CS D12
/* AVR series mainboard */
#else
#define TFT_DC  2
#define TFT_CS  3
#define TFT_RST 4
#define TOUCH_CS 5
#endif
/**
 * @brief Constructor When the touch uses XPT2046 chip, you can call this constructor
 * @param cs SPI chip select signal
 * @param rst Reset signal
 * @param irq Interrupt signal
 */
DFRobot_Touch_XPT2046 touch(/*cs=*/TOUCH_CS);

/**
 * @brief Constructor When the screen uses hardware SPI communication, the driver IC is ILI9341, and the screen resolution is 240x320, this constructor can be called
 * @param dc Command/data line pin for SPI communication
 * @param cs Chip select pin for SPI communication
 * @param rst Reset pin of the screen
 */
DFRobot_ILI9341_240x320_HW_SPI screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);
/* M0 mainboard DMA transfer */
//DFRobot_ILI9341_240x320_DMA_SPI  screen(/*dc=*/TFT_DC,/*cs=*/TFT_CS,/*rst=*/TFT_RST);

/**
 * @brief Constructor
 * @param gdl Screen object
 * @param touch Touch object
 */
DFRobot_UI ui(&screen, &touch);



void setup()
{

  Serial.begin(9600);
  ui.begin();
  // Set the UI theme, there are two themes to choose from: CLASSIC and MODERN.
  ui.setTheme(DFRobot_UI::MODERN);

  //Create a text box control
  DFRobot_UI::sTextBox_t &tb = ui.creatText();
  //Create a text box control on the screen and draw the text box according to the customized or initialized parameters
  ui.draw(&tb);
  /**
   * @brief  Set the touch gesture recognition area
   */
  ui.setGestureArea(/*x=*/screen.width()/2-75,/*y=*/100,/*width=*/150,/*height=*/150);
  while(true){
     //Refresh
    ui.refresh();
    // getGestures(): Get gesture
    switch(ui.getGestures()){
      //setText:let the text box display a string
      case ui.SUPGLIDE : tb.setText("upwards slide"); break;
      case ui.SDOWNGLIDE : tb.setText("down slide"); break;
      case ui.SLEFTGLIDE : tb.setText("left slide"); break;
      case ui.SRIGHTGLIDE : tb.setText("right slide"); break;
      case ui.DLONGPRESSED : tb.setText("long press"); break;
      case ui.SCLICK : tb.setText("click"); break;
      case ui.DDOUBLECLICK : tb.setText("double click"); break;
      default  :  break;
      }
  }
}


void loop()
{


}

Expected Results

Compatibility Testing

MCU Pass Failed Not Test Remarks
FireBeetle-ESP32
FireBeetle-ESP8266
Arduino Uno
Leonardo
Mega2560
Arduino M0

FAQ

For more questions and interesting applications, please visit the forum to check or post!

More Documents

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