32x32_RGB_LED_Matrix_-_4mm_pitch_SKU_DFR0472-DFRobot

DFR0472 32x32 RGB LED Matrix Panel (4mm Pitch)

Introduction

This is a 32x32 RGB LED Matrix Panel, it has 1024 full-color RGB LEDs in all. Each LED can be independently addressed and controlled. It requires at least 13 digital GPIOs to control the LED matrix. The led matrix has 2 IDC connectors (DATA_IN, DATA_OUT) on the back, you can cascade multiple panels and make a huge screen together. BUT Arduino doesn’t support this function, its speed is not enough to multiple panel. What's more, it is a high brightness, long life, no pollution, pure color LED display module. It can be used both indoor and outdoor, safety and stability, the module can not be mutually extrusion deformation, also can be used normally in harsh environment.

warning_yellow.png Note: This panel needs a 5V@3A power supply. And if you connect 2 or more screen, it needs a high performance controller, such as Mega 2560, Raspberry, etc.

Specification

Board Overview

Note: The pin order of DATA-IN and ADTA-OUT is same,POWER SUPPLY 5V.

DFR0472 32x32 RGB LED Matrix Panel (4mm Pitch) Board Overview
Label Name Function
1 DR1 High R data
2 DG1 High G data
3 DB1 High B data
4 GND GND
5 DR2 Low R data
6 DG2 Low G data
7 DB2 Low B data
8 GND GND
9 A A line selection
10 B B line selection
11 C C line selection
12 D D line selection
13 CLK CLOCK
14 LAT LATCH
15 OE Output Enable
16 GND GND

DATA-IN and DATA-OUT

Label Name Function
1 VCC 5V
2 VCC 5V
3 GND GND
4 GND GND

POWER

Tutorial

According to the pinout to connect, then upload the code to UNO, you will be able to see a beautiful display effect.

Requirements

Connection Diagram

DFR0472 32x32 RGB LED Matrix Panel (4mm Pitch) Connection Diagram

warning_yellow.png Note: It needs an external power supply, the USB is only 5V@500mA, not enough power.

Sample Code 1

Click to download the library

Public library:Adafruit-GFX-Library

TC7258GN chip library:RGB-matrix-Panel.

RUL5358 chip library:RGB-matrix-Panel-master.rar

How to install the library?

/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version  V1.0
* @date  2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
#define OE  9
#define LAT 10
#define A   A0
#define B   A1
#define C   A2
#define D   A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE  10
//#define A   A3
//#define B   A2
//#define C   A1
//#define D   A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);

void setup() {
  int      x, y, hue;
  float    dx, dy, d;
  uint8_t  sat, val;
  uint16_t c;

  matrix.begin();

  for(y=0; y < matrix.width(); y++) {
    dy = 15.5 - (float)y;
    for(x=0; x < matrix.height(); x++) {
      dx = 15.5 - (float)x;
      d  = dx * dx + dy * dy;
      if(d <= (16.5 * 16.5)) { // Inside the circle(ish)?
        hue = (int)((atan2(-dy, dx) + PI) * 1536.0 / (PI * 2.0));
        d = sqrt(d);
        if(d > 15.5) {
          // Do a little pseudo anti-aliasing along perimeter
          sat = 255;
          val = (int)((1.0 - (d - 15.5)) * 255.0 + 0.5);
        } else
        {
          // White at center
          sat = (int)(d / 15.5 * 255.0 + 0.5);
          val = 255;
        }
        c = matrix.ColorHSV(hue, sat, val, true);
      } else {
        c = 0;
      }
      matrix.drawPixel(x, y, c);
    }
  }
}

void loop() {
  // do nothing
}

Smaple Code 2

/***************************************************
*
* For 32x32 RGB LED matrix.
*
* @author lg.gang
* @version  V1.0
* @date  2016-10-28
*
* GNU Lesser General Public License.
* See <http://www.gnu.org/licenses/> for details.
* All above must be included in any redistribution
* ****************************************************/

#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

// If your 32x32 matrix has the SINGLE HEADER input,
// use this pinout:
#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
#define OE  9
#define LAT 10
#define A   A0
#define B   A1
#define C   A2
#define D   A3
// If your matrix has the DOUBLE HEADER input, use:
//#define CLK 8  // MUST be on PORTB! (Use pin 11 on Mega)
//#define LAT 9
//#define OE  10
//#define A   A3
//#define B   A2
//#define C   A1
//#define D   A0
RGBmatrixPanel matrix(A, B, C, D, CLK, LAT, OE, false);

void setup() {

  matrix.begin();

  // whew!
}

void loop() {
  // fix the screen with red
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 0, 0));
  delay(500);
  // fix the screen with green
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 7, 0));
  delay(500);
  // fix the screen with blue
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 0, 7));
  delay(500);
  // fix the screen with yellow
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 7, 0));
  delay(500);
  // fix the screen with purple
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(7, 0, 7));
  delay(500);
  // fix the screen with cyan
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(0,7, 7));
  delay(500);
  // fix the screen with white
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(3, 3, 3));
  delay(500);

   // fill the screen with 'black'
  matrix.fillScreen(matrix.Color333(0, 0, 0));
  // draw a pixel in solid white
  matrix.drawPixel(0, 0, matrix.Color333(7, 7, 7));
  delay(500);

  // fix the screen with green
  matrix.fillRect(0, 0, 32, 32, matrix.Color333(0, 7, 0));
  delay(500);

  // draw a box in yellow
  matrix.drawRect(0, 0, 32, 32, matrix.Color333(7, 7, 0));
  delay(500);

  // draw an 'X' in red
  matrix.drawLine(0, 0, 31, 31, matrix.Color333(7, 0, 0));
  matrix.drawLine(31, 0, 0, 31, matrix.Color333(7, 0, 0));
  delay(500);

  // draw a blue circle
  matrix.drawCircle(10, 10, 10, matrix.Color333(0, 0, 7));
  delay(500);

  // fill a violet circle
  matrix.fillCircle(21, 21, 10, matrix.Color333(7, 0, 7));
  delay(500);

  // fill the screen with 'black'
  matrix.fillScreen(matrix.Color333(0, 0, 0));

  // draw some text!
  matrix.setCursor(1, 0);    // start at top left, with one pixel of spacing
  matrix.setTextSize(1);     // size 1 == 8 pixels high
  matrix.setTextWrap(false); // Don't wrap at end of line - will do ourselves

  matrix.setTextColor(matrix.Color333(0,7,0));
  matrix.println("green");
  matrix.setTextColor(matrix.Color333(0,7,7));
  matrix.println("robot");

  // print each letter with a rainbow color
  matrix.setTextColor(matrix.Color333(7,0,0));
  matrix.print('3');
  matrix.setTextColor(matrix.Color333(7,4,0));
  matrix.print('2');
  matrix.setTextColor(matrix.Color333(7,7,0));
  matrix.print('x');
  matrix.setTextColor(matrix.Color333(4,7,0));
  matrix.print('3');
  matrix.setTextColor(matrix.Color333(0,7,0));
  matrix.println('2');

  matrix.setTextColor(matrix.Color333(0,7,7));
  matrix.print('*');
  matrix.setTextColor(matrix.Color333(0,4,7));
  matrix.print('R');
  matrix.setTextColor(matrix.Color333(0,0,7));
  matrix.print('G');
  matrix.setTextColor(matrix.Color333(4,0,7));
  matrix.print('B');
  matrix.setTextColor(matrix.Color333(7,0,4));
  matrix.print('*');
  delay(5000);
}

Expected Results

FAQ

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